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zkomin

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A member registered Jan 22, 2021 · View creator page →

Creator of

Recent community posts

* It’s hard to really be able to say how many enemies there should be without everything else being basically complete.

*I do think a HUD would help ‘orient’ the player better.

*I think the attacks should be pretty strong, I think the objective should feel more about not being hit than fighting.

*I prefer keyboard combat, but I think either would work well.

*I like the feel of the jump right now

I love the look you guys went with! The texture of the terrain was very cool.  

The controls felt good, though the lack of a jump button made the world a bit harder to navigate.  

It's hard to give too much insight on recipes or items, because I think there are a number of ways you guys could based on what you have so far.

I'm excited to see what you do with this!

World: I liked the aesthetic of the world overall.  I would expect there to be a bit more to it later, but it looks good so far!

Movement: The movement was pretty intuitive.  I wasn't a huge fan of the camera movement, and would get sme weird zoom stuff going on. 

I enjoyed just traipsing around and climbing the white towers.  Because I was at the top of one when the baddie got me, I never saw him and was very confused as to why I fell.  Overall, it was a neat world to play around in.  

A bit more direction would be nice however, I wasn't quite sure what to 'do' with myself 

Movement: The movement felt really good.  I don't think I would change anything with it.  

Camera: My biggest criticism is probably that the camera felt too sensitive and difficult to control.  I struggled looking and going where I wanted to because it felt like I couldn't get it in the direction I wanted.  

I really love the look of the level, I'm really excited to see what you guys do with this. 

Hey guys! 

I'm loving the progress you made.  

The controls felt really good and responsive.   It felt like a really easy game to jump into and understand for the most part.  

I thought the music volume was good, and the sound effects fit the game well.  

I did struggle a bit understanding the workbenches.  When I'd first find one and use the action key on it, it would switch to green and cost me parts.  But then when I would try to interact with the green workbenches, it was unclear what they were doing or if they were doing anything at all.  

Besides that, I only have some very minor suggestions:

It felt like some of the collision boxes for objects on the map were a little too big, and I would unexpectedly get stuck on things I thought I was walking past.

You might want to add a return/next button to the last how to play page so people can go directly back to the main menu without clicking back through the instructions (like I said, extremely minor). 


I look forward to seeing your final project!!