I would count it as a win :D
zjikra
Creator of
Recent community posts
I got through the first level. It is really hard. It feels like playing Getting Over It :)
I wish the player would keep more horizontal speed while in the air and that you could hang again on the same chain after releasing.
The theme is clear: I see the chains and i feel the reaction (did bennett foddy steal the checkpoints!?).
Thanks :)
I had in mind to put a number to each unit to signal the turn order, add a marker for the current unit and write the starting team in the turn counter, but i ran out of time.
The team with the most energy (sum of the units in the team) goes first. Then at the start of a turn, the units are sorted by the current energy and resolve their abilities in order until no ability can be resolved. In that case the turn is passed.










