Oh it uses = for both assignment and comparisons? Interesting, didn't know that. In any case it sounds like you've got it sorted out, glad to hear that! And good luck on the fixed version!
Zivraye
Creator of
Recent community posts
Oh no it said "after voting period" but I just finished playing!
Crap...
Well I really enjoyed it and the visuals were very cool! I did find 1 bug however:
I started messing with the pad lock (going in & out of it and changing the numbers) and at some point I seem to have become half the intended height (my camera height was about at waist height). It wouldn't let me use the stairs after that!
Still it didn't take away from how cool the experience was just wanted to let you know about it. Also really liked that you put some scenery outside the bar too so it wasn't just empty, really set the atmosphere!
Hi Everyone,
Wow, what a wild ~10 days! I sort of can't believe it. This was my first game jam (same for 2 others in our group of 4). I doubt I'll be around before the jam ends tomorrow and if I am it is unlikely I'll post much, maybe try another game or two if I can squeeze it in in time!
Just wanted to say that I'm seriously glad this was my first game jam. It may have set the bar too high honestly, not sure. I met so many cool people, and bookmarked so many cool games I want to come back to (you better continue those projects... please 🙏)!
Typically I'm extremely introverted so posting something like this (or even responding to comments on our own game) takes a lot out of me... embarrassing as that is. I just wanted to thank my team for really pulling through for us (even with 2 days notice, sry about that) and equally thank the community at large for being so cool and fun to do this jam with! No matter how it turns out. What an awesome shared experience and I wish you all luck in the final ratings!
Sincerely, & good night,
Zivraye Starr
The knight characters are really cool!
As for the wall jump, it's a neat idea, but in practice I ended up just spamming jump to go straight up the same wall without ever leaving the wall or being in any danger of falling. A bit of an impulse away from the wall while "wall riding" could really help address that.
The jump for traversing platforms felt pretty slick, I did enjoy being speedy and jumping across platforms! That was fun!
I love endless mode type games, Horde/Firefight type stuff!
It'd be sick to see some sort of build up where you introduce the different abilities 1 at a time! Really just pointing that out because I really liked all the abilities in general (I didn't figure out the bone did tho). Grouping them all up and using the "E"! ability was my favorite to just lay out a bunch at once! Hah! Very neat!
I like the initiative.
Also, I noticed you can go to the submissions tab and sort by "least rated". Currently, there's over 10 rows (mileage may vary by display size) of games there with less than about 5 ratings. About to take a break myself, but I'll have my team start from there and work their way down the list. I know if it was mine there I'd appreciate it.
Sorry to hear your other project fell through, that's never fun to go through.
Also idk what I clicked but I ran into a syntax exception!

It looks like you may have accidentally did "=" instead of "==". I get it though, these things happen under intense time pressure, just wanted to give you a heads up!
Other than that the game was good, very nicely done under time pressure!
Thank you for playing & your kind words! I think we'll definitely be continuing the project post-jam (I've got a whole list going at this point of updates, including a full story & potentially multiplayer as well). Hopefully you continue yours too, it was fun (and I'm still thinking about the page you made for it, haha)!

