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zikzak

41
Posts
3
Topics
2
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A member registered Dec 27, 2015

Recent community posts

Thanks for the details. I haven't tried any of the two yet and could only judge by screenshots.
I'm not a fan either of chatty characters but some sort of randomness (if this is what is taken from RPG genre is a good thing).

For now I installed both games via AUR on my Arch computer.

(1 edit)

Interesting, but I can't tell what differences your fork has.

Could you list them? If they are more than just technological (as in code) change, if they are gameplay change.

Nice! Is it a fork of Naev?

So my guess was correct and a translation would require massive work.
Anyway, very good example of what can be done with GB Studio

Woah! Impressive graphics!

It would be great to get the possibility to translate it as there isn't too much text; though I wonder if your text is actual font or sprites (the latter would be a challenge for the translation).

You deserve it.

Keep up the good work! And hopefully one day we'll all get a new Rampage game outside of the confine of Pico8 but still with this good oldschool style.

Meanwhile, I have a new background screen ;)

You're welcome, your style is impressive.

I even checked redbubble in case there was something with this art :)

OH MY!

This is great. It only lacks the extra things like rivers and food (and traps).

Who's the artist of the illustration on this page? I like the style and I wondered if there was more to see.

Ah yeah! More elegant!

The script could use a simple patch then.

(1 edit)

Thanks!

It works perfectly and so it is only a matter of modifying the launch script at lines 31 and 33, right?

else
if [ "$ARCH" == "x86_64" ]; then
TERM=xterm    ./NeuroVoider.bin.x86_64 $@
else
TERM=xterm    ./NeuroVoider.bin.x86 $@
fi
fi
(1 edit)

Here is my result with ./Neurovoider:

Unhandled Exception:

System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542

  at System.TermInfoReader.ReadHeader (System.Byte[] buffer, System.Int32& position) [0x00028] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.TermInfoReader..ctor (System.String term, System.String filename) [0x0005f] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.TermInfoDriver..ctor (System.String term) [0x00055] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.ConsoleDriver..cctor () [0x0004d] in <65984520577646ec9044386ec4a7b3dd>:0
   --- End of inner exception stack trace ---

  at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.Console..cctor () [0x0008e] in <65984520577646ec9044386ec4a7b3dd>:0
   --- End of inner exception stack trace ---

  at NeuroVoider.Helper.SteamworksHelper.Init () [0x00061] in <c0acd5185deb4704b8a10ba54b1870fc>:0
  at NeuroVoider.Program.Main (System.String[] args) [0x0000c] in <c0acd5185deb4704b8a10ba54b1870fc>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542

  at System.TermInfoReader.ReadHeader (System.Byte[] buffer, System.Int32& position) [0x00028] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.TermInfoReader..ctor (System.String term, System.String filename) [0x0005f] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.TermInfoDriver..ctor (System.String term) [0x00055] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.ConsoleDriver.CreateTermInfoDriver (System.String term) [0x00000] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.ConsoleDriver..cctor () [0x0004d] in <65984520577646ec9044386ec4a7b3dd>:0
   --- End of inner exception stack trace ---

  at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) [0x00007] in <65984520577646ec9044386ec4a7b3dd>:0
  at System.Console..cctor () [0x0008e] in <65984520577646ec9044386ec4a7b3dd>:0
   --- End of inner exception stack trace ---

  at NeuroVoider.Helper.SteamworksHelper.Init () [0x00061] in <c0acd5185deb4704b8a10ba54b1870fc>:0
  at NeuroVoider.Program.Main (System.String[] args) [0x0000c] in <c0acd5185deb4704b8a10ba54b1870fc>:0

Do you think it would be possible to open the sources  of your game?

So that community can continue the work, your title is so great that it would be dramatic that it is lost.

Me neither, isn't the paid version DRM-free here?

I mean DRM-free and also giving a Steam key.

It looks gorgeous!

Do you plan a port to GNU/Linux in the future?

A demo would be great, to check if it runs on other OS than WIndows.

At least, to check if Wine can run it properly.

Any news on Linux version?

Or do we know if it plays through Wine at least?

Merci à vous :)

Vivement la suite !

My bad, I thought it was the dev replying.

Modules are a very specific format that potentially this tool could benefit of allowing an export to.

Excellente initiative. Serait-il possible d'avoir une version PDF du guide ? GoogleDrive ne permet aucun export actuellement.

I checked but any format to a MOD is usualy not working well, the best way is to get it from the tool right away.

By any mean, your tool is great already but I could see it getting even more traction on itch.io especially with tools like gb-studio which uses mod file.

I see only this.


Other participants managed to provide files to your Jam.

Maybe the host can't? I do not know how Itch.io works, just a guess there.

Mind-blowing!

If only we could export to some other format than wav that would be great.

For instance to a MOD file, would that be possible?

Very nice!

There are some issue to leave ladders and the save spot strangely doesn't serve as respawn when you die (and with the floaty manaibility I died a lot).

(2 edits)

Whoa! Everything is great in this game.

It starts with impressive graphics and then a very good gameplay.

Just missing the project file as requested by the jam rules.

Isn't teh Jam asking that the game and its source can be downloaded?

I like the idea, reminds me (to some extent) of game like Crazy castle or Elevator action.

Good use of GB-Studio. Though I was stuck after delivering Santa, the cat stayed in the way and I could not got to Santa's house but overall that a brilliant template for an interesting game.

Impressive!

Only issue is the collision detection of the hits.

Impressive!

Only issue is the collision detection of the hits.

Have you heard of the Analogue Pocket?

It just arrived on gog.com, I suppose it would be possible to get on itch.io too.

I hope it will.

Okay je vais lire tout ça avec interêt alors :)

Impressionnant en quelques mois !

Dommage de ne pas avoir amélioré la maniabilité en proposant un jeu à la manette (visible dans le Kanban Trello), bien qu'avec le moteur Löve d'autres peuvent se charger de ce point.

Existe-t-il une page traçant l'historique du developpement pas à pas ? Ce remake serait un exemple parfait pour apprendre à coder sous Löve et ainsi donner l'envie à d'autre de créer d'autres remakes.

Well, I won't use Steam just due to DRM. I can't support something using DRM.

Do you know if somone tried your game via Wine?

Please, tell me it will eventually come to Linux.

This games looks genuinely fantastic!

Whoa! It works great on my Archlinux machine.
I hope you'll keep it DRM-free on itch.io

Great news about a native port \o/