hey there. I request adding accessibility support for blind people. The easiest thing you can do is search for some unity text to speech library with sapi support and make it read the items, dialogue, stats and everything when you use a shortcut key on the keyboard that you should also code to enable and disable the tts function. We didn't need this in the legacy version since screen readers read terminal output with no problem. But this evolution, we definitely need it, boss. Hope you consider my suggestion and make the game playable and enjoyable by blind people once again. Thanks
ZIGZIGON
Recent community posts
I've got this bug at the end of a battle.
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ERROR in
action number 1
of Create Event
for object oCombat:
Push :: Execution Error - Variable Index [42] out of range [34] - -5.tierraMons(100014,42)
at gml_Object_oCombat_Create_0
############################################################################################
gml_Object_oCombat_Create_0 (line -1)
so, first, it needs more sound curs, but that'll probably be fixed when the game advances further. Anyway, this issue ids there. When one of your teramon gets defeated, it teleports you back to camp. It should either summen the next teramon, or show up a prompt asking which teramon to use. Also, this bug accured.
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############################################################################################
ERROR in
action number 1
of Step Event0
for object oPlayer:
Variable Index [1] out of range [1]
at gml_Object_oPlayer_Step_0
############################################################################################
gml_Object_oPlayer_Step_0 (line -1)
yo there best dev. there's an evil error that i would like to report:
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############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object menuControl:
second index out of bounds request 0,-1 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_menuParent_default_accessString (line 2)
called from - gml_Script_menuParent_moveUp (line 21)
called from - gml_Script_check_input_up_pressed (line 6)
called from - gml_Script_objGenericStepKeys (line 26)
called from - gml_Script_objGenericStepMain (line 4)
called from - gml_Script_menuParent_step (line 14)
called from - gml_Object_menuControl_Step_0 (line 6)
this error happened when a flip a coin event happened
thanks, and my best regards to you from Dragonoid