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sidhe

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A member registered 50 days ago · View creator page →

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While hitting a couple bugs, I put the time in to finished my town phase off, and due to your input I ended up adding walking to a vendor, haggling, then selling (items sell on the clock cycle), then buying… hopefully this adds enough time to keep it enjoyable.

I set the ticks to where I felt pressured but not panicked on moving things and stacking weapons so they wouldn’t be sold, but also making choices knowing I’d miss a few things before the dummy would go sell everything. I hope I didn’t guess too wrong.

Thank you so much for your input.

the game looks much different today! I saw someone else when clicking and shooting at things! Neat!

holy crud thanks for the thoughtful ask here. The game is still unfinished…this was built for a game jam and I was racing at the end. You know I’m going to label that.

Yes she (the adventurer) totally eats full stacks of food when not hungry, and it is a somewhat hilarious bug atm. I am thinking of it as panic eating… so like me the dev.

I intended the walk time to be enough time to do so on the selling. I think that’s one of those things in design time I’m not really looking at so awesome suggestion and totally in the next build. Some more time or a countdown so it doesn’t blind side you.

Thank you so much for playing my silly game and taking the time to give me such good feedback thank you thank you thank you.

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thank you for the feedback!

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at last rng favors me for a moment

Oh no Roburrito don’t have ptsd from this.