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ZhongDuna

3
Posts
4
Following
A member registered Jan 16, 2024

Recent community posts

One suggestion:

I think we could omit some of the enemy's facial features, like the eyes, to make animation easier.

Also, regarding the enemy's body shape, I think we could consider making it more realistic, creating a clearer contrast with the female character's.

👌

Yes, it's quite dramatic.

My first playthrough:

1. The combat and combat design are spot-on, and don't require much further revisions. If I had to point out one thing, the character's attack animation doesn't need to be full-face; a side profile while running is fine.

2. The small animations and the final dynamic CG are both good. I hope the subsequent animations will show strong aggressiveness.

3. I suggest leaving some contact information so viewers can provide feedback or stay tuned.

可以,很有戏

初次游玩感觉游戏的体验:

1.打击感与战斗设计刚刚好,后续不需要过多改动。如果真的要提的话,攻击时的动画角色不需要用正脸,跑步时的侧脸观感就不错了

2.小动画与最后的动态cg都不错,期望后续的动画都能表现出强烈的侵犯性

3.建议留些联系方式,以便有观众能及时反馈或保持关注

(你们团队应该有国人吧,我看这个字幕与对话感觉很熟悉。如果有的话,放手去做吧,加油)