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Zhirui

14
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1
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1
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A member registered Feb 18, 2024 · View creator page →

Creator of

Recent community posts

Love the aesthetics of this game and attention to detail like the falling petals / snow effect. I can tell that a lot of effort went into making this game & the level design. Swapping the snowmen and chomping flower was an interesting mechanic.

Really loved the soundtrack and the cozy vibe! I could just leave it in the background and listen to it. Would be interesting to see some limitations on amount of addable flowers and multipliers for certain flower combinations to encourage creativity. Great work!

Great effort on your first game. Hope you continue to learn and make more games!

Unique concept and take on the theme. I made all my animals turn into trees. Nice sandbox game, well done!

The art style was really aesthetic and cozy. I found the variety of flowers and customisation methods really great. Could definitely see the potential when there's more objectives to meet, looking forward to see what you'll add to the game once the jam ends!

An interesting take on the shifting realities concept. If I could offer some feedback, maybe reducing the amount of flowers to water might help with the pacing of the game. Regardless, good work!

Lovely cozy vibes with very amusing player character expressions. The growing speeds could be adjusted a bit but overall a very nice game!

Loved the cozy spring vibes. Really relaxing to just watch the coins get fished out. Great effort!

Thanks for playing! Sounds like you hit every low roll event we put in 😂. We definitely agree, putting in more random battles, kinda like slay the spire would make it more interesting.

Thanks for playing! Yeah one dice definitely makes the game a bit slow to start and limits options. We'll improve on that in the future.

Had a lot of fun playing the game. Really enjoyed balancing the ranged projectiles and targeted attacks. If I could offer any suggestions, I would have like to seen a bit more objectives in the bone desert or perhaps a final boss with a larger moveset. Overall, a very polished game with an additive gameplay loop! 

Amazing effort! Really liked the balance of seeing how many I could add before exceeding the heat limit. I think one think that would benefit is showing the exact cards that are changed as a result of the modifiers.

Really loved how polished the game was. I also think including a finishing time statistic on the victory screen would be interesting to see as well. 

I had a lot of fun playing this game! I love the rat theme and the progression of adding more recipes. Great work :)