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Zhijun Song

14
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2
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A member registered Sep 01, 2020 · View creator page →

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This game is so poetic. I love the color and setting of this game while it is taking a first person view and also using the teleporting features, which usually is adoppted in VR.  I hope if its possible to develop it in VR to turn the how experience immserive. I can feel the traquility of my inner when I play it. hhaha

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I really like the setting of delivery man go through the city and picking up deliveries.I like the music since it makes the game more competitive. I'd love to see if there is a timer or count down since food delivery is a time-limited service. Also the player can go through the building models now, maybe adding box collider to the building will help.

I really love the style of both combing 2d tilemap games and 3d settings.Especially the typewritter effects of the message box. It's kind of cool to explore the room. Very nice ui design.The storyline is also well designed. Nice job!

This is kind of cool to engage hardware and queering controller ideas into the game design. Can't wait to see your finally product. Also love the ideas of collecting fruits before they dropped into the hole.  That 3d lofi style reminds of fruit ninja.

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Really like the animation of rotating pizza! I like the change of player  when they  find the slice of missing pizza and become a whole pizza. Besides there are lots of other food in the scene. Maybe try to turn this food icons into spikes or traps, and it will make this game more fun and diffculties.

Love this creepy setting of collecting part of body and escaping the hospital. I hope if there is a health bar or time countdown to make this game more intense. It is a little bit flat by only collecting and go through the scenes.

Love the cute jelly. Your  design and settings are very cute. Hope to see a webgl version later.

We did a play testing in the class. It is successful in making a scary atmosphere. I like the setting that your vision is quite narrow down in the dark space. The jump scare maybe a little bit flat to me. I want to actually see the face of the ghost taking over the whole screen if possible.

At the start, I thought it is like a football game, you have to shot the planet into the gate. But I figured it out finally by just going through the scene. It's simple than I thought about. I really like the nice animations in the scene. The reset button is missing, I have to refresh to restart the game.

At first, it takes me some time to find the start button of the game. I think it needs a page to show how to play with it. In all, its a fun game for the design with nice music and design as you will have to joy the dancing group to reach to the little exit. I'd appriciate if there could be more interactions with other dancers, currently when you hit others, you will fail the game.

I love the pencil-drawing style of this game. When I did a play testing, it comes with a word filling game. But it become really hard to play when the characters are too big to taking over the whole screen. I don't know how to spell the word in a right way and meanwhile trying to find the key on the screen. Besides, the little creature on the floor is confusing. When I got close to it, there is no message or guidance of what I should do next. I really like the design of touching the keyboard and enter a key.

Really enjoy the music and illustration of this game. I like that you taking a doodle style which reminds me of childhood. But as a bad game player, it is too hard for me to play with it. I think it needs some menu to teach us how to play and also learn to discern enemy and traps in this game

This is a quite complished game with nice music and well-designed scene settings and ideas. I espescially love the illustrations and the subtle animations of the fire. However, I still think it is a little unclear when I try to play it. The gap is a little wide for the player to jump into it.

I like this game for its style is really cute and relaxing. It needs a some tags or message boxes when the characters approaching to other objects in the scene so that it will let the player know what they should do to win the game.