Hey everyone!
As we head into the final stretch of the jam, our team wanted to share a huge update on our project. We’ve been heads-down since the initial launch, and thanks to the feedback we’ve received so far, the game has evolved significantly.
We just pushed our most recent update, and it’s a complete game-changer. If you had a chance to play an earlier build, we would love for you to jump back in and see the difference. We’ve focused on tightening the core mechanics, polishing the visuals, and squashing those early bugs to make the experience as smooth as possible.
What’s new in this version:
Check out the shop: (hit tab), we added some new items and easter eggs.
Refined Gameplay: We’ve balanced the difficulty and improved the "feel" based on your comments.
Flight Control rework: More intuitive and natural. Added flight control inversion options in the settings
Visual & Audio Polish: New assets and sound cues to make the world feel more immersive.
Performance Tweaks: Smoother framerates and better optimization.
This project has come so far in such a short amount of time, but we aren't stopping here. We are continuing to update and iterate, and your feedback is the most important part of that process.
If you’ve played it—old version or new—please leave a comment! We’d love to know what you think of the changes and what you’d like to see in the next update.
https://blinkydev.itch.io/deep-dish-spaceship
Happy jamming!
