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ZeusGameAssets

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A member registered Feb 27, 2016 · View creator page →

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Very cute game, not bad at all for your first game project!

(1 edit)

My payout ID 176543 has been on hold since April, I've contacted your support email several times with no response, please fix this and send me my money.

Hi there,

I'm making a custom collection of blasters in Blender, when exporting OBJs from Blender to Asset Forge, the materials have a much darker color, and the thumbnails look darker too compared to the vanilla pieces.


I copied the hexadecimal value of the material color from ASF into the BaseColor channel in Blender's BSDF shader for all 3 materials used by the blaster pieces (_defaultMat, metalDark and dark), also copied metallic and glossiness values. Somehow, Blender seems to convert the colors when exporting to OBJ, I have no clue why or how.

So my question is: how to make colors look exactly the same when exporting OBJ from Blender to Asset Forge.

Software Used:

  • Asset Forge 2.0 preview-1c (Deluxe)
  • Blender 2.82 with EEVEE renderer

Steps to reproduce:

  • In Blender, create any object (eg cube) and create a material named metalDark
  • In Asset Forge, place a random blaster piece, go to materials, and select the metalDark material
  • Copy color, metallic and glossiness values from ASF to the material in Blender, setting Roughness to the inverse of glossiness
  • In Blender, export the object as OBJ with the default export settings and add it to a custom ASF collection
  • Re-open ASF with a clean scene, place the newly added object (should be placed first to initialize the materials)


I have a hunch that the problem is in the MTL file that blender exports along with the OBJ.

Here is the MTL file from one of my models (exported from Blender):

newmtl _defaultMat
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.938679 0.953396 1.000000
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1 newmtl dark
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.040915 0.045186 0.061246
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1 newmtl metalDark
Ns 0.000000
Ka 1.000000 1.000000 1.000000
Kd 0.132868 0.124772 0.376262
Ks 0.000000 0.000000 0.000000
Ke 0.000000 0.000000 0.000000
Ni 1.450000
d 1.000000
illum 1


And here is the MTL file generated by Asset Forge when exporting a vanilla blaster piece

newmtl metalDark
Kd 0.4 0.388 0.647 newmtl dark
Kd 0.224 0.235 0.275 newmtl _defaultMat
Kd 0.939 0.953 1