Well that's certainly not what I was expecting, pretty much everything seen in that screenshot should be impossible. There are 11 balls on the field, but only 10 spawn at the start of the game and they only respawn when another ball is discarded. Then there's the huge stack, every ball except for the bottom one has the same size and sprite, which probably means that the same ball was cloned 300 times. Looking at the code the only way this could have happened is if an error was thrown after spawning the ball but before setting its position, which would also explain why they have the same color and size. Could you check if there are any errors on the console when this happens? I'd really like to know exactly where it's crashing. Thanks for your help!
Zeus guy
5
Posts
4
Followers
1
Following
A member registered Jan 13, 2020 · View creator page →
Creator of
Whether you know it or not, you will soon settle a dispute between two ancient beings way beyond your comprehension.
Strategy
Play in browser
A fun, competitive drawing game. Can't draw? Even better.
Strategy
Play in browser
Face the enemy to be the first to take the "package" from the hospital.
Puzzle
Play in browser
Recent community posts
Thanks for playing! I thought about adding hitboxes to the whole stack, but felt it would be weird as the rocks are stacked on top of each other and wouldn't really collide with any others. Not having hitboxes also felt weird while testing though, especially when you have a big rock on top of a tiny one and you don't collide with things you thought you would. It's one of these situations where both options are right and wrong at the same time. If I ever develop this game further I'll try to come up with a way to make the hitboxes clearer







