I became increasingly uncomfortable with skill-based games. In my experience, players tend to look at the skills on the character sheet to find how to figure out solutions instead to try to interact with the fiction. As for the system itself, it is a fork/hack of the Traveller 2d6 srd which is better maintained by the Cepheus Engine’s folks than me with my little “act of rebellion”!
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Stat score above 12 is for NPCs, they should use the same rules for throws as Playing Characters As for solo play, there’s no problem at all, all you need is an Oracle (I usually go for Ray Otus’ The Oracle or Graven Utterance’s Recluse). Then you roll a single character and adjust challenge level accordingly (i.e. a single foe instead of a squad, etc.)
Otus did a great job to streamline the concept of Mythic GME, but I prefer the more easy approach of Tiny Solitary Soldiers, but also a little bit of crunch of the Recluse oracle (since FU oracle used by TSS has a boring distribution). It’s a pure matter of taste, I guess. Let me know the results of your play session when it is done!