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Zertunes

14
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A member registered Feb 11, 2024 · View creator page →

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THIS GAME WAS SO GOOD THAT I FARTED MYSELF OFF MY FRIEND'S ROOM AND ENDED UP CATCHING A TAXI TO THE SUN 🗣🗣🗣📣🔥🔥🔥🔥

No problem 🙌

Have a nice day too ^-^

This game is REALLY NICE and ORIGINAL! This was actually really fun and refreshing, and it had the perfect difficulty and mechanics to accompany it! The art and the cutscenes and really nice, as well as the animation! Everything looks clean, the tittle plays around with the main mechanic as a joke, and the sounds and music choice also fit in a way! I love how stuff don't kill you right away but make you "insane" or have "madness"? Really cool if you ask me!
Great work!

My time: 4:17

Really cool art and gameplay!

Fantastic concept, interesting art and music. Level 3 was fun even though it was quick, and Level 5 was a cool gimmick too! There are a couple of issues I want to point out. Resetting the game using the button at the top bugs the song. Also, jumping in the starting cutscene makes it impossible to jump when the game actually loads, and the red wall doesn't move to kill you. Level 4 is also annoying because of how fast the wall goes, I got past it, but I imagine that many got stuck there. Crazy that this also has mobile support, so well done (this reminds me of old hand held consoles)! I really enjoyed my time playing this, nice work!

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Looks nice, the random french is random, I love the spam at the bottom of the main menu too. The options are also interesting since it has only an option to change the name, but it makes sense since this doesn't have audio. I played it alone so I can't really talk about the gameplay, but the graphics are interesting, and I would bet the gameplay would be lacking since I'm not even sure what the normal people would do versus the troublemaker since I don't think there are tasks, but I could be wrong. If the multiplayer actually works, then this could be a cool game with future updates! Anyway, fascinating submission for the Beginner's Jam about Reflection.

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Really fun! Love the theme, amazing simple art, everything works for the most part, and the sound design makes the game feel so much better, like, I literally could listen to blocks being broken for hours, it gives me those dopamine kicks! The camera shake also is nice, but too many bullets make it go crazy (and the audio). Maybe I wouldn't put too much glow on both the player and the bullets, it can be hard to differentiate them because of that at times. I really like the little detail that the walls are slightly tilted, even though it is hard to see because of the pixelization, making the bullets reflect at many angles! And also the little detail that if you move the camera the game is less pixelated, but the more you stand still, the more it becomes pixelated! There are also a couple of issues, hugging a wall and shooting diagonally kills you instantly, when there aren't a lot of enemies it becomes hard to find them. I like the difficulty of this game, it makes it stand out, but if you made it, so the player's bullets don't kill the player, it would probably make for a more expandable game in the future, and also a way for the player to dash and be immune for a bit, but for a game Jam this mimic works quite well, so I won't complain. And the levels being randomly generated makes it feel unique even with not existing a lot of content, which is a great implementation! Really nice, keep up the good work!

It was really fun and a great take on the theme! I got stuck on level 12, but the way you built your easy first levels teach the game really nicely! Great music choice ;) and YIPPIEEE but, yeah. Great puzzle and it was way more fun than I expected!

YIPEEEE

Excellent gameplay and art! At first, I was confused about the cube, but then I noticed you can just move your cursor. Secondly I didn't notice that the check park was the exit, I thought I had to activate both the mirror world and normal, the blocks being broken also pushes me to believe the right way, but since there is text explaining I thought I missed something, which I did. The rest of the levels were amazing, and I really liked the last bullet hell one, which was a different concept from the other levels. I also liked the little detail that even with holding a box, you can use it as a shield to bullets. The physics are great in this, the portals just work, and the jumps are even coded in such a way that you can do exactly 2 block high jumps, and that is really appreciated and makes this game enjoyable, really enjoyed the background song, and didn't feel repetitive at all because it feels so unique and long! I would only complain about the way the game explains itself with text, I can't think of a great way to fix this other than an interactable sign that can be read, but to be honest the way you did it is already so good that I can't be bothered to complain enough for it. The theme was also on point! So, really, well done!

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Played till the end of the game without giving up and it was great! I really enjoyed the art and ascetics, and the little details like how there are even sprites for the characters after dying even though there is a screen making it hard to see! The mechanics also worked really well as the levels, I just have some criticism to give. First, the jump force is tiny, making the game feel really junky because of how the physics work, so adding just a bit of more jump force would make this way more enjoyable! Second, the level design is great, but the second level had some issues. The candle was really hard to notice, and that wasn't even the issue, since it also implemented doors that switch the player. Replaying it, I can see the idea, but the first time I tried I was so confused, I didn't know what to interact. Then I discovered the doors were interactable, and I was trying to find out why the candle can't be extinguished by the other player. Thirdly, the song is melancholic to fit the theme and I get it, but it is just too loud compared to the sound effects, and it feels very jarring by the way it loops. Apart from that, I really liked the gimmick! The idea was implemented wonderfully, and I can only really complain about the physics, but it all works really well for the small amount of time it was made in, and in the type of Jam it is in! Congratulations to everyone, really enjoyed this!

YAY! COOL EXPERIENCE! gave me headache. WOULD RECOMMEND 10/10 THOUGH i didn't find the scary part. PRETTY COOL EFFECT

YAYY