Sorry, I mean (Pose) Editor.
But Thank you for responding!
I really do think this would be a good competitor to Koikatsu if you ever go down this rout, but that's just my thoughts. Thanks again!
ZeroChronicles
Recent community posts
so I Tried out the demo, and I love the style that the game is going for!
This reminds me of koikatsu, but if it was made recently.
How ever, I do have a few questions.
1: Aside from the underwear, will there be more clothing options like jeans, jackets, etc?
2: will there be a post editor? for example, making the character stand and we could edit how they look?
3: If possible, could there be a way to export the characters? The idea is for unity or blender.
(I really like the style, and was thinking of using custom made characters for a visual novel I was going to make.)
4: Is there any kind of RoadMap you have? I'd like to know what the end goal is.
5: Is there a discord group we could join? I'd like to be apart of it if you do have one lol.
Sorry for the many questions, But I like what you made so far! thanks!
Thank you! sorry for the late reply! if you were to include such a fix, I would even say it would be worth increasing the cost of the pack by an extra buck as well. call it something like 'Pixel Art Gun Pack, split serous or something.
IT doesn't need to include the real life names of said guns, just saying lol,
In any case, thanks again.
while I love the weapons and details, just what I need for my own personal project, I do have an issue with the sprites being on a full sheet. I was thinking that maybe each gun would have their own png at least (to chose what one I want to use be easy, instead of having to go and cut up the image one by one.). Outside of that one nick pick, this is a very good and well designed spread of weapons.
hello, I hope you are able ot read this. I bought the code as is, and went over it all to make sure I was doing everything right. How ever, as I wanted to add a multi bar that displayed my character's hp values, I kept getting this error.
`File "game/Scripts/Defines/windows.rpy", line 712: 'multi_bar' is not a keyword argument or valid child of the fixed statement. multi_bar 3:
I added the multibar.rpy file to the right files, and tried using it in my screen, but it didn't work. Here is my code I was using.
``` for Chara in active_party_members: frame: xysize (500,500) xalign 0.5 yalign 0.5 text "Name: {} Defense: {} Attack: {}".format(Chara.name,Chara.defense,Chara.attack_damage) vbox: yalign 0.7 spacing 10 fixed: text "HP: {}/{} Max Hp: {}".format(Chara.hp,Chara.max_hp,Chara.total_hp) size 25 xalign 0.1 yalign 0.45 text "{}".format(Chara.choose_battle_quote()) size 25 xalign 0.5 yalign 0.8 bar value StaticValue (Chara.max_hp, Chara.total_hp): at transform: matrixcolor TintMatrix("#ff0404ff") xalign 0.5 yalign 0.5 xsize 250 ysize 10 bar value AnimatedValue(Chara.hp,Chara.max_hp,delay = 0.50,old_value = 1): at transform: matrixcolor TintMatrix("#f10505fa") xsize 250 ysize 10 xalign 0.50 yalign 0.55 right_bar Frame("gui/bar/right_2.png", gui.bar_borders, tile=gui.bar_tile) multi_bar 3: xysize (250,10) xalign 0.5 yalign 60 bars["#03389b","#578bfd","#e70d0d"] bar_range (0, Chara.total_hp) start_values [Chara.hp,Chara.max_hp,Chara.total_hp] sensitive False```
If there is more information you need, please let me know. thank you ^_^