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zerkonic

8
Posts
3
Following
A member registered Nov 27, 2018

Creator of

Recent community posts

Really fun gimmick. I'm curious what a longer game using this mechanic could look like.

That was really fun! The puzzles are well designed for a game jam. The only negative feedback I have is that esc opened the menu, but that removed me from fullscreen in the browser. 

There's a lot of polish on this for a game jam game. I felt like I played the tutorial for a full game releasing on steam. Well done.

Really well made! The controls were a little overwhelming to read over, but once I started playing it was pretty intuitive. 

Really fun. The darts part was satisfying enough on it's own, and then the roguelike/balatro system adds a bit of strategy, very nice combination. I had a bug where the shop UI was overlapping and I couldn't buy anything, but making it full screen fixed that.

I think I was pretty bad at it, but I had some fun getting to level four. It definitely forces you to think in a different way to line everything up. Was this inspired by crypt of the necrodancer at all? It reminds me a little bit of that.

I got a perfect score of 0 on level 7, so I've peaked in life.

More seriously though, this was fun. I agree with others that it could be more polished, but it's unique enough that I enjoyed it.

This was really fun, it's very satisfying to unlock the upgrades. The only issue I had was I couldn't get used to the controls being slightly offset from the viewpoint. I found myself getting stuck on buildings. If the game was longer, I'm sure I would have gotten used to it though.