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Zephyboi

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A member registered Mar 06, 2018 · View creator page →

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The game over screen isn't a bug - there are random events that happen at sea. That's one of them! The time between the events is long though, so it's possible to not see one during the sailing segments.

I...think that's a compliment, so thank you! Hopefully it made a bit more sense by the end.

Thank you for playing the game! Hopefully you enjoyed it. If you weren't able to get past the slimes, they work a bit differently from other enemies - rather than constantly moving towards you, they target what direction from them you are, charge a few spaces towards you, wait a moment, then repeat. Otherwise they work the same way, and you need to get the timing down to ram them while the animation is playing.

A dirty trick I found during playtesting is to get any enemy near a wall - you can absolutely stunlock them into a wall and get all our necessary hits in one go. 

Thank you for playing the game! I'm glad you enjoyed it overall. Your feedback here is valid though - more enemy variety would have gone far I think.

Thank you for playing! Do you happen to remember which maps had the issues with the skeletons/tombstones? I had worked to stop that, but looks like I missed a few.

Thank you for your feedback! Yeah, much as I loved the art style, the chill vibes definitely didn't help me on the horror jam side of the house, lol.

Apologies, I did not make the artwork. Most I did was modify someone else's stuff for the calendar. I forgot to include the links for where I got assets - I've updated the game's page to reflect these now though. For the character art, it's from Ddant1100, there's a link on the game's page now.

You can learn new skills later - part of the MC only having "Lecture" for his first round of teaching is 100% because he's not really a "teacher" before he arrives. He doesn't know what he's doing, so all he can really do is talk at the students rather than actually help them. Was going for a, "show them mechanically he's a fish out of water" sort of thing, lol. Though thinking about it, at the very least he should know how to take a break even without knowing the job.

Hearing you talk about the garden had me like, "What, I never had those issues testing - wait a minute. Did...did I ever test the gardening?" No. No I did not. How embarrassing, lol. I'll take a look at it again, see what's going on there.

I have no idea what's going on with the saving. I never really checked that either, tbh...never touched anything for the save files, so it didn't occur to me that it could go sideways. I'll take another look at it.

Anyway, suffice to say, it's got a lot of issues for me to fix, lol. 

(1 edit)

Ok, looks like I forgot to set the size for the browser player, but it also looks like the file didn't zip properly and is missing files, hence the issues with the slimes. Course, you're not supposed to be able to see them in the first place since they're just placeholders, so there's something else for me to fix, lol. I'll reupload later with something that will hopefully work

EDIT - Found the issue, when rpg maker deployed it it decided that the images I clearly called were not ACTUALLY being used, so it didn't include them with the deployment. Hence those errors. Now the issue is, it refuses to include said images if I try to exclude unused images, so I need to include them all, but then it's too big to play in browser. I'll upload a zip you can download for now while I cut through what I can get rid of. 

Thank you for playing, I'm glad you enjoyed it! Also, thanks for reminding me! I was in such a rush to get it submitted I forgot to include where the music is from in the actual post.