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zephiesze

7
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A member registered Jan 04, 2025

Creator of

Recent community posts

Que estresante es poder ganar, pero que divertido es jugarlo hasta ganar. Muy buen juego, la mecánica y los controles son muy claros. Solo haría que el fondo se mueva, pero después está todo bien.

PD: Me encanta el sprite de chicho

Me gustan mucho los sprites y como combina con el resto del mundo! La mecánica de llevar al slime para rescatar personas y poder empujarlo también, está interseante. Buen juego! 

Buen juego. Me gusta que el mapa sea procedural, aunque a veces hay muy pocos casos en los que el mapa empieza con una montaña empinada que te tira hacia atras y perdes.

Haría las instrucciones de como jugar mas grandes y visibles. El resto esta muy copado.

Me encanta la idea! Las animaciones del gato están muy lindas y se siente bien saltar y romper cosas. Lo único que siento raro es que el gato se desliza mucho. Pero no presenta ningún problema para ganar el juego.

PD: El título del juego me encanta 10/10

Me gusta el juego, se siente cómodo y fluido de jugar. Me gusta el diseño del personaje y como encaja con el de los objetos.

Hay un bug con las cajas y la tabla roja que empujan al personaje hacia arriba o hacia adelante, y otro en que el personaje se mueve solo hacia atrás.

1) I really enjoyed the game. It's a fun and creative experience that kept me engaged from start to finish. The mechanics are intuitive, and the atmosphere is immersive. What stood out the most was the unique art style and how it adds depth to the narrative.

2) Throughout the game, I started to notice that the hero's hitbox seemed to simply disappear at times. My attacks wouldn't register as hits, even though I was clearly striking the hero. This caused some frustrating moments.

3) If the game gets any updates, I would suggest adding the ability to chain attacks together. This would give me more options in combat and allow for more strategy, especially against the hero. It could also make the AI smarter in adapting to my moveset. I understand that, as a final boss, I won’t have upgrades like better weapons or spells, aside from possibly a second phase. So, I believe being able to chain attacks would be a solid addition. Alternatively, fixing the hero's hitbox would also be a great improvement.

4) I read that there are at least three possible endings: one where the hero wins, another where I just stand still and do nothing, and a third where the hero surrenders. However, I haven't been able to get the ending where the hero surrenders. Since my last comment I've played the game four more times, choosing different dialogue options and even defeating the hero using only my mace, yet I always end up with the same ending where the hero wins. I'd almost say the ending doesn’t exist, but I’ve seen people on Youtube and forums who claim to have unlocked it.

I felt the same way. I understand that as a boss, I’m not supposed to get upgrades like better armor, weapons, or even new spells beyond a second phase, so it makes sense for me to eventually lose. However, the AI not only learns too fast, but there are so many instances where my attacks clearly hit it, and yet it takes no damage.

It would feel much more organic if I could chain my attacks into combos instead of having to wait for one to finish before starting another. Sure, it might make me overpowered, but it would make the experience more fun and give the AI more time to adapt to my moveset. Alternatively, just not having the hitboxes randomly disappear would be a much better fix.