Hey Zel, thanks for the post! Regarding your points:
1. I think you mean it looks like the carrot just disappears above the enemy? As it's set up now, as long as you click on the rabbit, the missile automatically targets and hits it. But we might need to make it clearer that it's hit the rabbit, so thanks for pointing it out.
2. I tried replicating this issue but couldn't. I'll keep an eye out for it when we polish it though.
Zenthosis
Creator of
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Nice to see someone else do a clicker game concept XD
Strengths:
- Good use of theme and special object
- SFX and Music were very well done
- Adorable pixel art style
Possible improvements
- Might want to consider ADDING the bought carrot to the screen every time one is bought, would help to make the game screen feel less empty
Overall, good work for what it is, a simple clicker game
Not a big stealth game guy, but I had fun with this! Some highlights:
- I assumed crouching through the tall grass/crops would hide me but I got noticed and sniped XD
- There was a constant metal clicking noise in the background which took away from the stealth vibe a bit, might be a bug
- As one other reviewer mentioned, some gameplay elements were unclear (crouch to mute footsteps, carrot for X-ray vision, etc). I feel this could be improved on by some simple verbal explanations, either in the description or the pre-game instructions
Nice work overall
Strengths:
- Great visuals
- Satisfying SFX
- Beautiful name 100/10
- Interesting and fun utilization of the theme
- Strong and fun gameplay idea+identity
Weaknesses:
- Relatively weak implementation of special object
- Progression felt a bit too dependent on luck - needed price spike to +10 to make meaningful progress. (But damning critique of capitalism? XD) -> might have benefitted from having min (maybe also max?) sell price for each soup
- Losing ingredients when accidentally letting go of the mouse button feels bad :(
Overall 7/10, especially for a solo work. Great job!
Strengths:
- Great visuals
- Satisfying SFX
- Beautiful name 100/10
- Interesting and fun utilization of the theme
- Strong and fun gameplay idea+identity
Weaknesses:
- Relatively weak implementation of special object
- Progression felt a bit too dependent on luck - needed price spike to +10 to make meaningful progress. (But damning critique of capitalism? XD) -> might have benefitted from having min (maybe also max?) sell price for each soup
- Losing ingredients when accidentally letting go of the mouse button feels bad :(
Overall 7/10, especially for a solo work. Great job!

