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zeno2121

8
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1
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A member registered 91 days ago

Recent community posts

El juego es bastante divertido y tiene muy buena pinta, espero que este proyecto avance porque quiero ver más. Los dos protagonistas son muy carismáticos y me han gustado los diálogos e interactuaciones con los enemigos. Lo he estado jugando con los gráficos al máximo y el juego iba bien sin problema de rendimiento lo único que a veces algunos arbustos parpadeaban a lo lejos. También he encontrado algunos bugs como  árboles a los cuales podía meterme dentro o incluso sin querer en el principio salte por encima de la entrada que estaba bloqueada con tablones y pase por encima cayendo al infinito. Por último, a veces los enemigos se metían debajo de la tierra tras lanzarle hacia arriba y luego contra el suelo y otras veces se los empujaba dentro de estructuras y no salían, pero el que más me sorprendió es al morir con un objeto agarrado se te queda el objeto pegado el juego no cuenta ese objeto como si estuvieras agarrándolo y he probado de todo pero nunca se me quitó.

En conclusión, el juego tiene un gameplay divertido y una buena historia así que animo en seguir adelante y espero ver el final de este proyecto.

This is really starting to take shape, and the new map looks great. The money system also seems interesting, but I’d like to know how it’s obtained, because I played a few matches and didn’t get anything—or maybe it’s implemented for now but not yet active? As for bugs, the only one I keep finding is the one that resets the game if you drive around the city for too long, but aside from that it’s running quite well.

The game’s concept is really interesting, and I’m excited to see what’s coming next, since I love rhythm games and mixing it with tennis could be a very fun combination. The prototype looks promising, but I’d like to know if the characters’ health in the final version will stay the same, because I think it’s a bit too much and they could have fewer hearts. I hope this keeps progressing because I’m already looking forward to playing it.

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I find the upgrades quite interesting, since they add an extra reward for completing a level and could make the game even more fun. I’d also like to have some kind of map that shows the objectives and where to go, since in a time trial this would save a lot of time. There could also be some obstacles to dodge along the way, which would make it more challenging. I’m really looking forward to more updates with new ideas to try out, because I’m sure it will be a lot of fun.

A very fun and addictive game that requires a lot of precision, but I would have liked it if going full speed and crashing caused some kind of damage, like losing energy, since you can propel yourself everywhere and it doesn’t feel very difficult. Also, the amount of energy felt too high, and I never had the problem of running out. I don’t know if you’ll release more levels with more story, but I’d love to try more.

The game is fun and keeps you focused while going at high speed without crashing so you can make it on time, and I’m looking forward to the next levels because it definitely left me wanting more. There are also some things I’d like to know, like why the settings button doesn’t work, or why after completing a level you can’t replay it since the buttons don’t work either. On top of that, there’s a bug that was a bit frustrating and made me restart the game: after walking off the path for a while, it suddenly resets.

I hope to see improvements and new levels to keep trying it out. Keep it up!

The game is quite interesting, with many mechanics to improve your character and create new combos. It also reminded me of other titles I’ve played before, like Bayonetta, because of its combat style. What I liked the most was the combo system, which is really fun, along with the design of the health and special bars.

As I kept playing, there were some things I didn’t fully enjoy—for example, having to transform with L3+R3. If you’re close to an enemy, it won’t let you transform because it keeps locking onto the enemy. Also, I think the shortcut button for abilities would work better on R1, since L1 is used for the shield, and it feels a bit awkward.

I also found a few bugs I’d like to share. The first one happened accidentally: when entering the door that takes you to the next floor, suddenly in the combat room a pink door appeared floating in the air, but when I played again it didn’t happen. Another one was more intentional, since I love trying everything—I tested the skill that launches forward with a flurry of punches on the pink door that leads to the next floor, and I ended up going through it.

Finally, there was a bug that happened to me twice with the abilities: for some reason, they worked at the beginning but stopped working as I progressed through the floors, even with shortcuts or from the abilities menu. Also, I don’t know why, but when I go to the menu to assign abilities to shortcuts, it won’t let me select the first slot. I have to move down and then back up to assign an ability.

I hope this helps in some way, since the game is really fun and I believe it has the potential to become a great game. Keep it up!

The game is quite entertaining, with a key-and-colored-door mechanic that makes you think a bit. Although the background is a bit simple, I like the character animations and art, as well as the animation when you complete a level (that’s the one I liked the most). What I think could be improved is the camera transitions when moving from one screen to another, because with the character’s speed it was difficult to jump between platforms on split screens, which made it a bit tricky. I also found a bug in the level “the 3x3”: if you take the red key on the right and open the door on the left that has a yellow key above it, then jump to the screen below, you can pick up a green key and open the red door on the right.

Finally, regarding the music, it’s a bit odd that only the first and second levels have music. The first level’s music is a bit noisy, but I liked the second level’s music because it gives that thoughtful touch.

In conclusion, I find the game quite fun and entertaining for a good while, and the concept is also very creative.