You know what, I was. That's probably exactly what caused it.
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Nice! Climbing is incredibly enjoyable if not a little stressful, but I was a a tad miffed by the rope. I think it would be a lot of fun if 'Q' toggled a hold on the rope and you could climb to various lengths with 'W' and 'D' with one hand available for use. Couple scenarios where I wanted to go half length and swing around a corner to grab a rock. Especially with those bloody seagulls.
Also, as I scale the last rock to summit the 'Old Man of Sjor' the character kept clipping through the ground and falling back down. Never managed to get past that.
Your flower sprites were great and I always enjoy a border frame. It would be nice if the game was embedded in the game page. Makes it a little more convenient and people are more likely to check it out.
Loved how the rain tiles up top with the dripping trees carried the rain feeling through the whole scene. And that bird fly-away bit, damn. Nice stuff. I'm excited to play with those transitions in my next bitsy game.
P.S. The title is great
Glad to hear you have things under control now, really does sound like you went through Tooth Hell. It was cool that you used sweet food items in that tooth hallway to tell the story. All of it fit together really nicely.
This was great, loved those little couch potatoes. I managed to lock in the full spectrum on the map but wasn't sure if there was anything to do afterward. Felt like I could do more since you can move on the map screen, but only managed to move between columns and not rows.
Really enjoyed this! Got to the other door a couple of times just to make sure that content ended there. Was so excited on the second try when I told the door a funny to get through. Aesthetics are on point.
Island Gods was great! I am trying out a paper prototype inspired by this right now. Unfortunately hit some bugs that wouldn't let me move units anymore and it got in the way of my victory. Nonetheless, will be back to play some more.