thanks..
you doesn't need to hold click.
this is why i made a control table on my page and there is an important note there about how the sword works.
and idk how but i can attack while i am moveing, idk how you got that.
i liked the visuals but there wasn't audio for me.
congrast as for the first godot game.
the gameplay was fun and simple but that's why it's short(for game jams it's kinda good i guess)
also you can change the buttons in godot at the theme override option
and on itch you can enable full screen button (i think it's under the uploaded files somewhere)
i am not a musissian but for game audio i used this vide
and i use this websitte for the sound effects(i think it's good for a more retro style games): https://sfxr.me/
yeah... thanks for the feedback
i realized after i submitted the the game and the deadline closed i forgot to stop or restart the timer.
and i am not first english speaker so i think that you thought that you need to jump on the enemys like in the classic mario bros
but in this game you need to press the "attack" button (left mouse button) and swing at the enemy instead.
and also i code in spaghetti so maybe that's why there is a lot of bugs
thanks for the feedback,
i implemented the theme as you have a cupon(forgot to mention that the vending machine accepts cupons too but the deadline is over now) and it's expire if the time runs out
i thought this was good idea:
timer: time
cupon: key
but it's seems that isn't.
maybe i should writed the story shorter(and mentioned that policy)
and as the sword i don't know why but thanks for pointing it out.
positive:
the gameplay was good but the art was better.
the music was good aswell.
----------------------------------------------------
negative:
i beated the 4 minigames 3 or 4 times(all of them) but couldn't win (too long)
----------------------------------------------------
i also wanted to try löve2d but i better liked raylib better but still using godot.
never heard about moonscript sounds interesting.
i hope this was helpful and good luck
the art was nice, but the collision were too big:
because i got stuck between a golden piece and between a bed(the collision was too big there was a 1.5 times larger hole but i couldn'T jump out). but i mananged to get out useing a mushrom sword but then i couldn't go back to the swords because the player's collision was too big and above his head was the dirt block and it shouldn't touched it but the collisions were too big and i got stuck.
i liked it but i i got lost but founded a yard(green grass, water)
i think adding some thinks to see where are the doors would help to the players (i got stuck at the daycare(where toy cars was and a pipe to another room))
not rating:
and also you can customize your background on itch.io i watched a video about that (make a 192x108 canvas, then the first 3 block on the side will be the things that will be visible, then export it 1000% bigger to not lose resulotion but i recomend whatc a video if you want to customize your page)
the music was weird, but the theme and the object was goodly implemented since most of the games are about cleaning up objects without any twist
and i realized after a time that i can zoom out (i think you should make a controls table for it)
and a web export could help your game a lot.
this is how to:
1. ----------> in godot go to [project] then search for [export]
2. -----------------> add [web] and most importantly name the game index.html
3. ---------------------------> after this you can put it into a [folder] and send it into a [zip file]
4. ------------------------------------------------------------> upload the game to itch.io (select the html when it ask for what this is)
Thanks for the feedback!
I know the music is kinda bad since it isn't my strenght and i only had 30 minutes to make them so i could submit it in time.
Don't worry i love roguelikes and i have the cult of the lamb and played with the original the biding of isaac,
my plan is to make a roguelike during the brainless game jam. so people could play with it forever.
hello i think the web version doesn't work i got this error message:
Error
The following features required to run Godot projects on the Web are missing:
Cross-Origin Isolation - Check that the web server configuration sends the correct headers.
SharedArrayBuffer - Check that the web server configuration sends the correct headers.
HELLO WHY IS THE DOWNLOADABLE FILE PUBLISHED IN JUL 25 2024
AND WHY THERE IS NOT ANYTHING IN THIS GAME ABOUT THE THEME
AND WHAT YOU MEAN THAT:
HOW IS YOUR GAME RELATED TO THE THEME AND AND SPECIAL OBJECT?
YOUR ANSWEAR WAS:
IT IS ABOUTW WINDOWS XP WHICH IS VERY RETRO
WHY YOU NEED TO CHEAT?
IT IS THAT HARD TO BE FAIR AND MAKE A GAME IN 3 DAYS IF YOU CAN'T BECAUSE YOU DON'T HAVE TIME THAN YOU SHOULD GO TO A LONGER GAME JAME
PLEASE DELEATE THIS SUBMISSION
Since the last jam where I was there was a guy who did the same thing. I just wanted to rate games ön my phone BUT THIS GAME DOESN'T EVEN TRY TO HIDE THAT IT WAS MADE
ALMOST 2 YEARS AGO!!!
yeah i played with that game but i just drawed some creatures and i wanted to make them more unique so i gave them a coat
and when it was done i knew maybe somebody think that the characters look similar
and i wanted to make some more npcs but i runned out of time and the name Myla i got from Hollow Knight (i think that is the name of that bug)
thanks for playing