Thanks for playing and for telling the bugs
I only scaled down the player this is why you can walk even if it's invisible
I wanted to add there walls but I couldn't see anything because of the bocs collision shape
Thanks. I know that the gameplay is short and I think that it's my weakness but so far this is my best game because the other 2 was a a walking simulator and a walking+ dashing simulator
I am proud to the game i made and I am sure that you too for your game every concept is unique in some point
Good luck for the future
Sas news:
I didn't had time to complete the game but I got into this place where i had 2 choose:
My first idea was that it's a Colosseum and monsters come and you need to beat them for stealing you
But the enemy ai was bad but the spawning was worse because when a new enemy spawned all the enemy went back to full HP
So I just needed to make a quick story about some void guys
Maybe I should just make platformer next time őr a BULLET HELL but idk the next game jam gonna start after like 9 hours so I need to get ready
Thanks for playing my game too
Edit: I watched your full video and next time I will now enable the fullscreen this was now so helpful because the next game jam starts to soon
And when I see people commenting on the game I fell amberesed for knowing that how the game ends
Thanks for the feedback and good luck for winning this or another game jam because 2.5d and action games are becomeing more popular and I think that everyone enyjoyed your game and you will be in the top 3 + the concept is cool that the poison is killing you inside só you need the medicacion.
the wave effects makes the game harder
some sounds could make it better
the graphics looks good but the character is blur
bug : and i got stuck at a floating island and when i tryied to escape i just respawned
i don't know if unreal engine is good for a 2d game
but the concept is interesting
you definedly needed more time. But after the game jam you can continue this game and maybe it'S will be a hit
good luck for the future