Thanks! I was in a crunch for time, so some of the mechanics introduced I the later levels are unclear. The hollow blocks essentially "absorb" the eyes that are placed over, which will spawn a new eye with the combined value of the eyes that were "absorbed".
zekenek
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Here is a simple puzzle game prototype I made for the Brackeys 2026.1 Game Jame.
Alas, I could not complete the vision I had for this puzzle game in time, but there are still some mechanics to play around with.
Potential Ideas for this game:
- "bonus" eyes to discover (if reach over the target score limit)
- more levels with "chain reaction" plays
- more block types
- different target zone (eyes) types
