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A member registered Apr 19, 2016

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It seems like an interesting program. The buzzing would be a good feature to add but I think the more pressing thing right now is that I don't see anywhere to get the answers for the existing questions? Having to replace them all or look them all up before being able to play is a pretty big hurdle! Cheers.

p.s. I did see that there were two other episodes in subfolders but only one of them seems to have answers? So three episodes come with it but only one seems to have answers.

No problem, glad it was helpful. It's a fantastic idea and shows a lot of promise, good luck to you!

That's all great to hear! I hope you have an amazing time working on it :)

Thanks again for making it and putting a demo together to share with us!

Please don't take any of this negatively, I'm only commenting here in the hopes that you can grow and improve the game! :)

The story was interesting enough, I'd like to find out more about this world with magic of some sort and why people despise those who wield it. What happened to make them so scared? Will I be able to change their minds if I do good? Will I be able to destroy them all if I do bad? What is that weird altar and what does it have to do with the curse? How do I learn about it? there's a lot of room for expansion.

Obviously it's not gotten any layers of polish yet but I did want to point a few  visual things out. The name input took me a bit to realize I had to type since it was just part of the dialog section and the first time I got a choice I also didn't realize I had one because it was above the dialog and blended into the scene.

The characters feel a bit... homogeneous? It's really hard to write varied interesting characters so maybe focus on fewer ones and nail those rather than having so many different but same-y ones. Without looking at the names it'd be very difficult for me to be able to tell them apart.

The demo is a bit too short to say definitively but I think you need to practice writing more. Writing is like anything else and the more you practice the better you'll get. Do writing challenges, daily writing prompts, etc. Even writing more of this VN will help, by the time you get to the end of the story you'll definitely want to come back to the start and rewrite it.

Hope this helps and good luck to you! Making a game is hard AND writing a story is hard. Here you've chosen to do both, it won't be easy but you'll learn a ton on your way and improve in each :D

A fun little visual novel about diagnosing, solving, and preventing cyber crimes. It delves into phishing, data exfiltration, remote control, botnets/DDoS, security vulnerabilities, firewalls, anti-viruses, and a few other things. Could eventually be a very informative game for people who don't know everything they should about all the possible cyber attacks that are out there, including how to identify and prevent them.

That all being said, the demo isn't perfect. There are grammatical problems, unpolished transitions and animations, missing features (no pause menu, no options menu, no way to re-read text you've dismissed), and the puzzles are very bare-bones (guess the sequence, multiple choice match the image).

It's got a lot of promise and has a very cool aesthetic. I was able to finish in about half an hour or less which felt like enough time to really settle into the feel of the game but also left me wanting to know what kinds of crazy cases would be tackled next!

If you're interested in learning more about the subject matter give it a go. You just might learn something and have fun while learning it :)

Really enjoyed reading this! Cool to know that people are still making hardware today to run games on a console from the 1990s. I wish I had the time and dedication to make a SNES game all the way from digital to physical but I think reading it about it as close as I'm going to get :)