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zeedikay

14
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16
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2
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A member registered Sep 03, 2024 · View creator page →

Creator of

Recent community posts

Glad to see that you enjoyed playing my game! I'll be doing my best to figure out what's going on myself!

Thank you so much for playing, and I would be glad to check out your VOD if available!

And thank you for pointing out the typos. I figured I'd be doing a deep editing sweep for the next release, and I figure fixing some spelling would be involved. I was planning on branch implementation going forward, so that's a good guess for those plans! Thank you for co-hosting this jam as well!

Thank you so much for playing, and glad to see that you enjoyed it! I definitely have some plans for the next release, though I still am in the concepting phase.

Thank you for playing, and sorry about the late response! The notes on the UI is something I was feeling but not putting my finger on, and I do plan on doing some sprite updates in the next major release. I'll do my best to let you know when it comes out!

I'm Zeedikay, I am an illustrator/writer/game dev, mostly focusing on comics at the moment.  I made Untitled Toxic Werecoyote Yaoi, which I entered into this jam. I'll do my best to check out the games here, or at the least direct people over.

Thank you! I try my best!

Ah, thank you!

Ah, thank you so much! Always wanted to test out how photo-collage worked for backgrounds in something, and happy to see that it works in action.

Ahhhh, I knew I would enjoy this! I just didn't know how much... The music has such a wonderful vibe to it, and the back and forth between Liam and Niles just flows so well, both the writing and the performances! Also, the background design... going to give a finger kiss that'll make the chef on the pizza box proud. I am so happy the extras include concept art because I am going to study these to bits...

And for the story/gameplay itself, because ooooh that is the meat!

Knowing where these guys originated from makes the copyright talk so fascinating. It's the human condition to take things we like, take them like sportsballs, and smack them around to see what happens. It's wonder to see these two in action again, and I believe in Liam and his future mecha-mouse works. And the loops were done so well? Enough variation to keep interest, but still in a framework that has a wonderful ominous atmosphere. The little bonks that happen when you click on something that's not clickable was a highlight for me, strangely enough. Also I almost thought that there was going to be some Stalling-strats going on with the Mickey-Mousing, but in hindsight that might have been too much for a month jam's work perhaps?

In summary, amazing work! I want to make some pizza now too...

Nicely done retro-shooter, with easy to pick up controls. There was a bit of lag in picking up items, but I'm willing to chalk that to playing on desktop making controls feel a tad more floaty than they might on mobile. The music is funky, by the way! Good luck with the rest of the game!

Thank you! This was my first game, so I'm glad that it worked out.

Ahhhhhh- thank you so much! Glad to hear that you enjoyed it as much as I had making it.

Thank you! It honestly surprised me how much fun I had writing them... The himbo energy surpasses time and space...

Ah, thank you! I do my best.