It's amazing what an active, attentive developer can do to a comment section! Don't think i've ever seen one so lively and i've completed the game 5 times across 4 versions.
zeedee
Recent community posts
Good on you releasing hotfixes, another thing that's been frustrating my 4th run through is that the research development button doesn't light up when the running research is completed, and compute is free to do it. I select another tech and reselect the one I'm looking at to get it started. I think this was the only spot where the button did not activate dynamically (although the resource status tooltip showing income, expenditure and time to fill up/exhaust updating with some regularity would be a useful option too).
how large are sectors supposed to be? in galaxy 4 i developed weapons to exterminate a cluster of 3 enemy systems, and have explored out to 50 lya from home but clicking the galaxy button still warns me there are 3 uncontacted planets, and i can't make a quantum computer system (initially thought it was due to the baddies, but after over an hour of developing and expanding now it seems more like an error)
in my second, i got enough ak for a component that kept draining xm to build and ran out pretty soon, leaving me stuck with a ring about 500 lya. by the time i realised it, exiting into a mainline component would require me to refit the probes being built autonomously, which is why the refit button would flash available when there were none. i was able to click it at one of those time, so after several minutes of bottlenecking i was able to wriggle out. will subsequent playthroughs also provide as many exotic materials? i don't know if it's feasible to use them if so.