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ZedArray

9
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1
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A member registered Nov 26, 2022

Creator of

Recent community posts

Thank you for playing. And yes we did the art work ourselves. I really liked it too. You should've seen my reaction when we changed from placeholder assets to the one we have now

I did think of doing that while I was working on it, but I thought it could be added later so I just didn't bring it up with the team. But yes, I would very like to make it work that way in the future

It's pretty cool. I like how it plays and how the music is played. Took me a few minutes to realize i can double jump though. And I think it gets real hard at level 9 because there's not that many glowing objects and I keep getting stuck. Otherwise, It's awesome

Some level ideas were pretty cool. Like the "invisible" level, the "no jumping" level, and the antigravity level were cool. Though I think the levels with the moving platforms need more work. Making the player move with the moving platform should fix it. Oh, and I don't think there's any sound. Other than that, it's pretty cool.

what engine are you guys using?

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ey man your stuff looks pretty cool. I'm not THAT new to programming but I'm somewhat new to Godot (the game engine I want to use) and game development in general. If no one has reached out to you, I'll gladly team up with you for game jams. if you want

if no one reached out yet, add me on my discord ZedArray

those arts look very cool. yall still need a programmer? (im not new to programming but somewhat new to godot)

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I can somewhat code and I've done a few Godot tutorials. Thought it'd be best to do game jams to learn even more stuff. So now I'm looking for a team so I don't slack off - Discord is: ZedArray

I have a feelling that that's intentional. It usually happens in other fighting games too. When you're doing a combo that is so long, the guy getting comboed will move very when they get hit. It's one of the ways to prevent a combo that  can deplete the enemy's health from 100% to 0 in a single combo. Or at least to make it harder