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Zed Hanok

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A member registered Dec 25, 2019 · View creator page →

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I know the feeling! :)

I know I need one, too! So, why not?

Very cool! :D

I’m just getting it started. For some reason, it isn’t showing up with the other Jams. This is its link: https://itch.io/jam/comic-book-character

I use Gamemaker 8 sometimes just for fun

I’m thinking of pygame or maybe Godot.

I feel like I’m going to do a platformer no matter what. It’s just a feeling…

Comic Book

There’s only one rule, remember? So you can use whatever code or engine or assets you have a license to use.

Thanks! I needed this! Old stuff is often the best!

I love this thing!

I’m obsessed with this little app… I haunts my dreams….

I’ve been working on a Jam revolving around Open Source Comic Book Characters. I think I’ll try out the idea slightly with the next Retro Game Jam!

I’ve been working on prototypes for comic book/manga sprites to help people make their own characters. (Not proceeding very quickly, though…) Maybe I can kick it into gear for the next jam, as I got stuck during this one doing some CS studies…

LOLOLOLOLOLOL!!!! XD Love it!!!!

This makes my sci-fi card game look like crap! :D

This is great! I wanted to make hexagonal cards (like in Battlestar Galactica) and make a tabletop game of some sort, and now I can with this! Thanks!! :D

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The Game-Maker allows you to easily make 2-D DOS games. https://archive.org/details/GameMaker_1020

I think these kinda go with it: https://archive.org/details/game-maker_tutor_rsd

https://archive.org/details/game-maker_graphics-tools

The Adventure Game Toolkit: https://www.myabandonware.com/game/adventure-game-toolkit-bk2 or https://archive.org/details/msdos_Adventure_Game_Toolkit_1988

I personally think it’s the best for making text adventures easily (but still feature-rich)!

I think it would be helpful to post links to game-making tools and resources.

An excellent page of game-making programs for DOS is here: https://www.dosgames.com/category/game-creation-systems/

I have NeoBook Pro (registered version). It could make sort-of DOS visual novels or nonlinear ebooks (or an interface for a collection of DOS games or apps), and its registration number is (I think) 1251003HFSMGID

Here is a list of excellent DOS-style tiles, sprites, and other assets that are free to use: https://opengameart.org/content/assets-for-making-dos-games-or-games-like-in-dos-in-the-early-90s

I’ll try to find the links to Adventure Game Toolkit (my favorite) and The Game-Maker (pretty sure it’s on archive.org somewhere)…

Also, check this Jam out:

https://itch.io/jam/writers-summer-2020

I’ve done two little jams (I learned that shorter jams – but not too short – are the best idea). I am working on a public domain/open-source comic book character Jam. I even have a project page for it. It’s coming, I swear!

And there ARE book jams (like NaNoReMo), but usually they are for making interactive fiction or something like that.

Right now I’m in a Jam for adapting War of the Worlds to a game.

It’s my understanding that your are doing EXACTLY what you should! :)

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Twine doesn’t necessarily need coding.

RPG Maker definitely doesn’t need programming, but I’d practice it ahead of time, anyway.

It would be funny if someone made a version of Pong that is story-rich… :D

We have to make most of the game during the Jam. I think you can use all the graphics and stuff you have, but rewrite/add to the content substantially during the Jam. I think.

Maybe you should make a Jam where people make new versions of the game…

It may be useful to use a technique from a book I got (90 Day Novel): write “brain dumps” of random scenes or Q&A with your characters. Get to know the characters (like Gregory, above). That will help the actual writing go faster and be better. It all counts as research, not the actual VN or whatever.


Crazy but good trick if you already wrote much of the story:

Another trick I learned in school was to delete the first draft of the story text (if it already exists) and start over from the beginning. The second draft will be tons better, every time!! (Guess what happened to my computer that caused me to learn this trick!) Since you’re submitting the second version (which will be noticeably different in every way, I guarantee!), it should count as most of the work being done during the Jam.

I doubt anybody will be crazy enough to try it, though! :)

This is cool! Also, I love Debian (I need to install it on one of my computers soon).

I made a Jam for finishing a game project and it’s having the same problem. Probably too many Jams going on right now (3 screens worth).

Very badass! :D

Cool! :D

Don’t ninjas use gas pellets sometimes?

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Hey, wait, a Twine-based adventure game might be a good first gamejam idea, and text adventure might lend itself well to the no-violence and stealth theme…

Just a thought…

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I’ve tried lots of game engines during my, like, 4 or so game jams (most I couldn’t finish). I think ct.js is the easiest, and GDevelop is maybe almost tied with it but has more features. (Both use a bit of JS, but no big deal.) The easiest language is MiniScript for the MiniMicro (or the English-like scripting language for Inform7 is a close second).

I recommend to follow a tutorial for whatever game engine. Then, replace the graphics from the tutorial and start customizing it a bit here and there. That will get you through.

Of course, the no-violence thing might be tough. You could put squirt guns or paintball or something in place of the violence in other demos and tutorials.

I’m freaking out! My Ranger game now needs 100% stealth and no attack or defense under any circumstances! I guess I can make it work for the first half of a prototype level (“Objective: sneak into the base”) and I just won’t do the second half for this jam…

…Good thing I made a Game Jam for continuing work on a game or project (the “Finish Your Game!” Game Jam a week after this one ends), so I can do the second half of the prototype level for that, I guess.

Anybody else stuck doing this?

Seems like a good idea to me. :)

You’re basically just using the idea and graphics, right? How would that be a problem? I think it’s a good idea. (Then again, I just started making a whole jam around the idea of finishing/updating a game project – “Finish Your Game!”)

I want to invite everybody to check out my jam coming up in a week-and-a-half or so: “Finish Your Game!” ( https://itch.io/jam/finish-your-game ). Work some more on your assets, Trijam game, whatever. Submit as much stuff as you like! Never quit on these great projects! :D

Amazing! I’m going to study them closely as a perfect example of pixel art drawing!