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ZeAwesomeOne

2
Posts
25
Following
A member registered Apr 10, 2020

Recent community posts

 I got 10/10 first try by guessing

The combat in this is... just wrong. I might be doing something wrong but there was no indication to me there was (no instructions in the tutorial). But the enemy's attacks ALWAYS hit, so you just lose health, and there seems to be no way to heal (I couldn't use those red blood things at all because im assuming they're health potions of some kind), so by the time I got to the big red boss (by just running and picking up the flowers and not actually fighting the enemies), I was on too little of health to kill him at all. 

To make it better, make the combat better please. No one likes seeing their character stand in one spot as they take damage and they just click to deal damage. I'd personally:

Up the players damage

Add a blocking feature to negate the spell attacks if timed right

Take away the BS auto tracking on attacks

Fix the camera angle (i felt locked WAY too much, make it feel a bit more free)

And reduce the sound of that waterfall (better yet add a sound control option in the game)


Other notes, as people have said the dialogue is a bit odd. It feels forced and linear. Also on my game my character had black holes of nothingness for eyes. And dying ended with my character sitting on the floor and nothing else, meaning I had to quit and start it again to try again. 

It looks like it has some potential but It is crushingly bad, to the point where I don't want to try to get anywhere in it. I like the art style and the vision you seem to have, but needs some MAJOR tweaks before it can be considered an alpha. I know its easy for me to complain and hard for you to implement, but these are my thoughts and I hope you either take them into consideration or at least hear it out.

I wish the best to you and hope this can become a fun game.