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zeamus

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A member registered Nov 01, 2017

Recent community posts

An aesthetic masterpiece. Could use more jammin' tunes. Have you considered adding elements of scale if you ever come back to this game? Maybe instead of a fixed time limit, the plot of land expands and the game ends after a number of aubergine are et. Regardless, the tension caused by retrieving the gardening abilities from the ends of the grid is exquisite. But I must ask: in what universe do vegetables farm other vegetables? Lore, please.

I was just getting irritated that I couldn't read signs when.

Halfway through playing, I realized that this game doesn't function like normal JRPG battles. Optimizing attacks? Nah. It's about gambling to survive. Even though it's short, I was often conscious that I was trying to stretch out my life, and that the stakes were escalating.

I think layering mechanics on the coin flip could be interesting. It had me thinking of games like Bravely Default, where the calculus of battles isn't driven by typing or understanding the interaction of stats, effects, etc. It's about making critical decisions to stay alive.

The game is called "Radish Master," yet I am a Four Vegetable Lord.

I can tell it's good game because it divides my brain several times over in a single playthrough. Applying a dual purpose mechanic to direction input seemed trivial at the start... but I later realized that managing the basket and my hatperson at the same time is the heart of the game. You must eat your greens and like it to succeed.

I assume this game is inspired by real life events. Points lost in the category of Verisimilitude for lack of pests and plant-based pestilence.

Would pay 1980s dollars to play on my Neat Electronic Sutffmachine.

Lovely concept! The music has scrap and potential... Keep making good stuff.