I played 4-5 times, and I have concluded that the game is thoroughly rigged from the start, playing very much into realistic loanshark conditions..! The game is ultimately a nice little physics sim showcase, but the actual game loop is nigh-impossible to complete. After figuring out how each machine worked (which took a number of restarts), I ended up speeding through making some punch cards for cider. That took me the time for the first debt collection. Afterwards, I had to make and sell 3 batches of cider at breakneck pace just to make enough to get over the $5 hurdle, plus have enough money left over to purchase new ingredients. Which I discovered isn't viable anyways. When purchasing something, if you say, bought 1 apple (punchcard apple-0001 as is listed), you will actually spend $1 instead of $0.50 as listed. Same with water. So even though you only need 1 water for 1 cider, you have to buy 4 waters to maximize your spending, otherwise you lose a quarter for every water not purchased. This means that at its most expensive, 1 cider batch = $3. This is sadly compounded by the time limit, and the next debt amount of $10.
Placing punchcards into any punchcard chamber was also finicky, as it continuously tries to go in sideways due to barely scraping the sides. Once sideways, it must be ejected then rotated, causing you to lose precious time.
So while the physics stuff is interesting and funny to play around with, ultimately it doesn't contribute to the game loop. Still a nice little sandbox though! Good luck with your next game.
