Ive not tested on that particular browser but i checked and it doesn’t appear to be having that issue when running it, but i tested it using edge/chrome/firefox/safari. You can skip through dialogue and cutscenes, text, and speed up object interactions by holding alt or ctrl and should be able to get to your previous point fairly quickly. Im sorry you ran into that issue and hopefully it wont happen again, but if you have an alternate browser I do recommend playing it on edge/chrome/firefox/safari if you have one of those. Id hate for you to waste your time if that happens again at that point or any other point where i place items on the maps.
zealli
Creator of
Recent community posts
uh oh! Looks like the objects didnt populate in the proper area. You can see the objects in the upper right corner; they didnt move onto the interactable map area. They shouldve been on the ground when you went into the room the first time and austin was on the floor. Are you playing in the browser or download and if download, mac or windows? Do you have a save point prior to this that you can try reloading from and see if it happens again? Ive not encountered this bug before but I will try to recreate it
I'm so honored that it was able to land in your list of your favorites!! It really does mean a lot to me, and I am so happy that you were engaged with the story and the characters.
I personally haven't played it and there is no official English translation but I have heard that "Cell of Empireo" is quite good? I don't know much about it so maybe I shouldn't be recommending it without looking into it more, but it's on my list!
Thank you so much for your in-depth comment! I appreciate that you played my game and wrote so much of your thoughts out. My favorite animals are snails, so I had to include it in the preview images... :)
I am glad the part about having to push through everything despite everything else going on resonated with you. That was one of the things I was really trying to explore with this project: that feeling that things are constantly happening but there are still things that you have to do because they're expected of you, how exhausting it all is and how every choice you make ends up feeling like the wrong one.
Thank you again!
hello!! Thank you for your kind comment! I think in a future build I will need to explain the push/pull mechanics a little more, but for now heres a video I uploaded to show how to get past the first barrel puzzle. You will have to play with a keyboard using wasd or arrow keys and the enter or z key. To pull just interact with the object, to push you have to walk towards the object while interacting.
Hello,
I am really excited to make use of this tool! I was able to get it working, but it seems like it doesn't want to work with the Menu UI plugin I am using:
https://forums.rpgmakerweb.com/index.php?threads/mv-mz-custom-main-menu-ui-using...
I am thinking maybe because of the nature of the tool and how it stores the data, it isn't bundling properly in the game when it builds. The plugin makes a new folder (uicustom) and maybe the tool isn't expecting that so the exported version does not have the settings applied to the menu.
I understand if helping out with conflicting plugins isn't something you're willing to spend time on but I thought I'd ask. It was the only plugin I found that could do what I needed it to do so I'm really hoping I can still use it 🙏
hello,
I am using rpgmaker mz. i purchased this plugin today because i need a touchpad for certain mechanics in my game. It works fine if im ONLY using touchpad, but it doesnt hide at all when i use my keyboard. Not only that, but when changing directions with keyboard controls (changing from up to down or left to down or something) theres a brief but annoying pause. this behavior is present in the example project provided in the purchase folder. I tried reducing the delay in the plugin section and it made no difference. I was hoping i could get some assistance in looking into this so i can make my game more accessible to players.
Thanks!
