I think eventually I will! Apparently I have to build from a mac machine for it to run on a mac machine and I don’t have one, but one of my friends offered. I haven’t had the time to see her yet but I will put it up whenever I get the chance!
zealli
Creator of
Recent community posts
hello!! Thank you for your kind comment! I think in a future build I will need to explain the push/pull mechanics a little more, but for now heres a video I uploaded to show how to get past the first barrel puzzle. You will have to play with a keyboard using wasd or arrow keys and the enter or z key. To pull just interact with the object, to push you have to walk towards the object while interacting.
Hello,
I am really excited to make use of this tool! I was able to get it working, but it seems like it doesn't want to work with the Menu UI plugin I am using:
https://forums.rpgmakerweb.com/index.php?threads/mv-mz-custom-main-menu-ui-using...
I am thinking maybe because of the nature of the tool and how it stores the data, it isn't bundling properly in the game when it builds. The plugin makes a new folder (uicustom) and maybe the tool isn't expecting that so the exported version does not have the settings applied to the menu.
I understand if helping out with conflicting plugins isn't something you're willing to spend time on but I thought I'd ask. It was the only plugin I found that could do what I needed it to do so I'm really hoping I can still use it 🙏
hello,
I am using rpgmaker mz. i purchased this plugin today because i need a touchpad for certain mechanics in my game. It works fine if im ONLY using touchpad, but it doesnt hide at all when i use my keyboard. Not only that, but when changing directions with keyboard controls (changing from up to down or left to down or something) theres a brief but annoying pause. this behavior is present in the example project provided in the purchase folder. I tried reducing the delay in the plugin section and it made no difference. I was hoping i could get some assistance in looking into this so i can make my game more accessible to players.
Thanks!
