Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Ze Rock

17
Posts
A member registered Sep 23, 2020

Recent community posts

my man has no patience

you can access it during the campaign and the campaign only, you can click on things you would like to research there, its instant but expensive it unlocks new content and some things automaticly research, keep in mind this ONLY AFFECTS CAMPAIGN and can ONLY RESEARCH IN CAMPAIGN, it does not affect mutliplayer or custom games. 

6.0 came out like, not that long ago

meltdown

suren't

Normally I just install the version I want and run it

might've been a hotkey, I cant remember the key, but its something like p, it disables all UI so you can take cinematic pictures 

Could you not have just controlled a nearby turret or even the turret itself and press v

Generally from my experience you sort of just need to brute force it until you start getting long range towers like cyclone

Oh also you can use overdrive projectors and especially the new overdrive domes to make the prodction times fast for lower tiers and the higher tiers almost moderately fast

I am aware of that, just unless on a custom map you generally use shard because getting the other cores is a grind in campaign

(1 edit)

I agree with most of the changes like unit spawn times, but really the player  firerate nerf(?) is actually really bothering me ngl

What exactly do you mean? 

        For all modes you need a core, any core will work.

          • For Attack you need a enemy core also.
          • For PVP you need a different colour core.
          • For Survival you need a Enemy Spawn.
          • For Sandbox you only need a core.

          In 6.0 there is going to be TONS of new maps, while not as in depth there will be so many for you to capture

          its actually so hard to tell since you can only read 2 lines before having a stroke

          I just wanted to say, the builder mech pad is actually in the game, it's either the trident or tau, but in 6.0 I don't think there is a similar thing, At least not rn at least.

          Yes thats is how it works from what I can tell, I've been on a map that I captured for over 10 hours and no enemies have spawned in after capture