Great game! Had to play it twice to get both good and bad ending! Great job liked it a lot :DD
ZDEsy
Creator of
Recent community posts
Thank you for the detailed feedback!
I'm sorry the upgrade system felt broken or confusing... to unlock those panels , you actually need combination of both panties and a specific number of girls and I'll work on making these requirements much clearer in the UI so it's easier to understand at first glance.
You are also absolutely right about the credits, so I have updated the credits to include individual arts to ensure they get the recognition they deserve.
I'm still learning and trying my best to be a good developer, so I truly appreciate you pointing that out, and I hope you'll give the game another shot!
Thank you for the comment! And yes, AI helped me with the coding, but the main idea, upgrades, prices, and other features came from me and my friend. The balancing might be a bit off and I’m sorry about that! I’ll definitely improve it next time. In the end, the game wasn't supposed to be a full-fledged project, but rather a fun little experiment. I had a great time making it and playing it afterward, and I'm sorry you didn't have the same experience. But once again, thank you for the feedback and for playing my game! :D
I totally understand your point that the buttons showing up without any explanation can definitely be confusing. My original idea was to make their appearance feel like a form of progression and surprise, to keep things fresh. That’s why I added the Book of Explanations in the menu.
That said, I get how it might feel frustrating instead of rewarding when a new button appears with no context. I’ll definitely think about improving this, maybe by adding a small popup or tooltip when a new button shows up. I just want to make sure it doesn’t disrupt the game’s flow too much.
Thanks a lot for the feedback, and I hope you’re enjoying the other parts of the game!
- ZDEsy
Thank you so much for your comment! I really appreciate the feedback.
I’ll do my best to fix all the bugs as soon as possible in the upcoming big update.
Balancing movement speed has been one of the more challenging aspects for me. If it’s too fast at the start, you can outrun every enemy. That’s why I added a feature I love—movement speed gradually increases as time passes—which I think makes the game feel more dynamic and action-packed. However, I’ll keep an eye on it and make adjustments if needed.
I’m still figuring out the best way to introduce the tutorial and explain the controls without disrupting the game’s overall feel. I apologize if this caused any confusion or chaos during your experience.
For clarity, the ESC button opens the menu, where you can access settings and return to the main menu. To make navigation easier, the TAB button opens your inventory for equipping items, and the B button opens the bestiary and journal.
Once again, thank you for your comment! Feedback like this helps improve the game every day. If you come across any more bugs or have additional suggestions, feel free to share them.
- ZDEsy
Hello,
Thank you for reporting this issue! I’ll look into it as soon as possible. It seems like the error might be related to path resolution, and installing winbind could help if it’s not already installed.
Unfortunately, I don’t have a macOS device to test the installation beforehand, so I appreciate your understanding while I work on finding a solution.
Could you provide a screenshot or a video of the error when it occurs? If possible, feel free to send it on Discord.
I apologize for the inconvenience, and I’ll do my best to resolve this quickly so you can fully enjoy the game!
- ZDEsy





