The movement feels pretty solid, though the jump feels a bit floatier than I prefer. Maybe a way to drop to the ground more quickly would be nice. I like the idea, it reminds me a bit of the COD Zombies gameplay loop (which I love) and I had fun playing!
The a capella on this one was really fun. I felt like the hit box for the helicopter was a bit unforgiving on the top, it just feels like there should be a slight amount of leeway because of the perspective on the tail, but I love the mechanics and design!
We did have an end state, but unfortunately we had so many merge conflicts in the end that we had to remove it for submission. Once the jam is over, I plan on finishing the broken mechanics and features.