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Zarif Kaisar

36
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1
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A member registered Mar 30, 2021

Creator of

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Pretty Good game. Well interactions well sound design, music and monopoly style fun quick game. Well done. 

It's a pretty impressive riddle based puzzle game. Well done. 

The game is pretty creative and unique. Clever mechanics and design. And making the menu as the level buttons is also pretty witty I would say. Well done. I hit a bug on the A level. Otherwise pretty good. 

Thanks a lot. I take these feedback and will keep working on it.

Thanks a lot. I take these feedback and will keep working on it.

Thanks a lot. I take these feedback and will keep working on it.

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It's a pretty well-designed and unique game. And tackling heat in cities and it's educational through dog walking it's really incredible concept. 
The treats being automatic is a bit unintuitive. I would say adding to give the treat in the following levels can be a good idea instead of automatically giving treats. Complexity is good when implemented correctly in a game. 

This is a really beautiful and educational game on how climate change really affects below sea level areas like Kiribati. Beautiful music. Very informative. The gameplay is simple and very polished. The matching mechanics and the UI are really good.  The zoom can be a bit finicky and can be improved.  This is hands down one of the best ones. More challenging puzzles would make the game whole. 

The game is really good a topic not many people are talking about it right now. How the rise of AI is raising the effects of climate change due to more carbon emissions. The music and sound effects are really good. The collisions might feel frustrating because of the narrow level design sometimes. I know that is a design by choice but I think a more fine tuning would make it even more engaging with a better progression structure. 

Cool concept. I think working on it would solidify the gameplay mechanics a bit more.

Okay I don't know if anyone's said it. This is one of the best games I have played in recent times. It's incredibly polished in terms of gameplay mechanics. I think you kind of developed and tuned it during the jam. And I am all for it. It's really well done showcases the real ways of protest. Mining is a real man made disaster issue and making a game on how to stop mining by human miners is a really important thing. Really enjoyed the game. I think you should work on the game and release the game. 

The gameplay is really good. It's really engaging, simple and music is really good. Sound is also good. Some of the sounds can be enhanced and updated but otherwise it's really good. I love the idea of planting trees. Collecting seedlings is a bit confusing considering you fight the axes to get seedlings it's a bit farfetched but overall the gameplay is connected. Using the trees to get the seedlings and if the seedlings grow to be more defenders from the axe army would make it even better of a game. 

I think you should reconsider and keep working on the concept of the game. It's polished, and the concept is simple; keeping the coastal area safeguarded is a great idea on its own. 

The game might need a little more fine-tuning on what the tower does and explaining it a bit. But, other than that, I really enjoyed the game. I hope you all reconsider the game because it's a pretty good tower defense game with a platformer perspective. It's a pretty good one. 

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Okay, the game is pretty good considering the effects of tsunamis and flooding, which are prominent problems related to climate change in Bangladesh. I think sometimes it's a bit hard to understand the direction of the water. Because the player is making decisions based on which direction the previous turn affected. That's how I was able to win anyway. 

Overall, it's a pretty good game. I would suggest adding a directional flow symbol in the gameplay. That would add more interesting mechanics. Wind effects. The sound effect is really good already. The effect with the sound is already pretty good. 

Adding more types of flood gates. Adding more complexities would make the gameplay better.

Okay, the game is really interesting with easy game mechanics. And oil spill is a huge issue especially in my country Bangladesh in the Sundarbans oil spill caused a huge issue several years ago. I appreciate you making a game on this.

I would say a different shape for different types of bullets/projectiles would help differentiate it better. And some sort of slow motion effect when successfully cleaning the oil spill. Sound and feedback for able to hit the ducks and oils. A better balanced timing structure would make the game better. 

Otherwise good game man.  

Well as a story based game I think it's a good game. And mentions climate change and recyclability here and there. But, actions should have outcomes or something. And adding some other action other than just dialogue would be nice even without combat. Any action to do something other than just text conversation would be a good idea. Like maybe let the player collect recyclable materials and submit them somewhere. And make something new with it. Any sort of action based or creation based would be nice. Other wise the game is good. 

I think game is unique. But requires a bit of core game loop definition. If action and outcome and the setting is fully realized then this has the potential to be different game. I have never seen a protest based 2D game before. BTW, we are also developing our game in GDevelop. Feel free to check out our game. 

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Good job on the game's uniqueness and research. Wildfires are a real problem and should have this focus. The idea is novel in terms of healing people, adding water, and adding trees. Some of the definitions are still on ideation, and I think it would be more fleshed out during the prototyping phase. So, you're good to go. Please keep iterating on it. My suggestion is to focus on one interaction at a time. 

The idea is brilliant. And I think one of the similarities I bring is from sky children of light by thatgamecompany. The player goes through heavy wind. I would say the ghost idea is a bit odd considering ghosts can go inside the storm easier than a solid character. And also another thing is the center or eye of the storm is usually still. Have you considered that how you're going to explore that in the game? But overall pretty good so far. Please make the game I think it would have good creative vision. 

Good Game mate. Well done. 

It's pretty good mate. A very unique take on shooting. Well done. 

I think it's a pretty good puzzle platformer mate. Well done in terms of slowing time. It's really good. Bullet timer game this well crafted is hardly ever seen these days. And also the sound is immersive. Loved the game. I would love to see more realized story and more interesting levels. Keep working on it mate. 

Good effort to give us 1 minute of gameplay mate. Please keep working on it. Can't wait to play the full game with puzzles and action. Good job. 

It's a very new style turn based game. Well done. Great job. The flashlight level was trippy but it's really good game. I would love to play it with background music. Well done. 

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Well yeah I adjusted man. Now it feels much more immersive. You guys nailed it. Well done.  

And sorry I didn't notice earlier. 
And also I wanted to appreciate the progression and effect. The detail you've worked on is really phenomenal. 

It's a great game I think. A retro style jumping platformer with cool music and dialogue. Fantastic implementation. The game feel is good. Overall it's great.  

I think it's a pretty good game and pretty good start. A bit different from the theme. But, overall it's good. The audio effect can be added for animations of walking and background music. Also please turn off the collider or destroy the enemy somehow after they are killed. Because it's really frustrating when the bullet doesn't hit the other enemy because the dead enemy is in the way and the bullet doesn't pass through it. I mean that's my suggestion mate. Overall good game. Loved it. 

It's pretty fun. In terms of game feel it's really good. It's simple and the difficulty choices are nice. The sound effects are good but can get better by adding volume to player's movement sound and other sound effects to make it more immersive. A more balanced background music could have a better impact. Overall, great game mate. Loved the overall implementation.  

This is a really cool idea. A very new concept. Missed the sound somehow. Feels like captain america doing acting, I am sure you got the inspiration from there. A good comedy and comic storyline. Hope you add sound and work on it. The game feels good and connected to the theme. Well done. 

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It's pretty fun and can be addictive. However I would suggest to make the numbers easier to calculate cause so big numbers can be a bit difficult for people to calculate quickly. And I would say to work on the health and damage effects. Like enemies respond with sound to the attacks or the player response sound. The visual effects are there but the feedback sound can be better. The game feel and sound effects are good. Good Job mate. Hoping to see you work more on this. 

This is an incredibly addictive, immersive sounding, theme aligned game. I mean arm wrestling games are old school. But, you've done an incredible job mate. I enjoyed the game very very much. The theme overpowering. The game feel. You've nailed every bit of it. And to get more health you need to exercise and bench press I mean how incredible is that. Well done mate. This is awesome. I would love to see a story in this game too if that's on the table for you guys. You nailed it. And it's really underrated. Why aren't more people playing this game?

The game's feel is good man. It's audio effects are very well done. The background music is good. The theme connection is pretty good. There's a bit of issue with the difficulty, if the player sticks to the top of the screen and keeps moving the sword i.e. you keep pressing space all the skulls get crush. I think that's why you added the coins to disappear after certain periods of time. A timer with health decrease when on the side would add to the difficulty. 

But overall it's really good. I would love to see more levels with obstacles and a fleshed out story. Keep working on this mate. Well done. Love it. 

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Now, well mate, this is an incredible game.

The unique controls, game feel with proper movement and shooting. Also the audio effects with background music is a perfect immersion. The enemy AI was really well designed as well. They responded well. The background voice banter from the pirates. I mean it's awesome. 

I don't why the full screen wasn't working. I would request you to turn on the full screen button mate. Cause it's a banger of a game. The theme is really good. And I would love to see more interesting levels. The theme is perfect kind of as well. They overpower you or you overpower them with destruction of ships or a large scale destruction when you make the drum go kaboom. I mean top notch. 

Nailed in the Game Feel, Immersive Background Music and Sound. And the theme of an overpowered octopus. Well Done. I would love to see the octopus grow head come near somehow as the platformer game like Rayman and then attack it. Also I would say, the feel was a bit of like cuphead levels if you are out of lives you're going to restart the level. Well done mate. Hope to see more progress on this. 

Incredible Implementation of a pretty cool idea. 

At first, I thought it was just another platformer with a cube. But, soon I realized how wrong I was. It plays with your mind once you get the hang of it. You have to pay attention to every move. The mechanic of moving the dice according to the number on the top is a fantastic and relatively fresh idea. And the music and the sound design are really good as well. Like the fall and replay sound is very subtle but gives a proper feedback. 

Future additions can be a UI menu and a restart button. You can also work on implementing better camera angles and focus. And the ability to change camera rotation would be a nice touch.  Otherwise well-done mate.