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Zarif Kaisar

51
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2
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A member registered Mar 30, 2021

Creator of

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It's a fun, engaging and addictive game. Too fast paced at times but overall pretty good. 

This game is very charming. The throw mechanic is pretty unique and I loved it. 

It's really innovative and unique. 

This is a pretty well-rounded game. Will expect more variations and more enemies soon. 

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This is really good. The concept the position, the simple yet unique gameplay mechanic. Loved it. I would suggest adding restart button UI that would help if someone mistakenly positions wrong santa or wrong place at the beginning. And also a fast forward button. 

It's pretty simple and basic level game. Good job. Adding WASD and space bar for control and jump would be a great idea. I would suggest to check out Dadish games. They have a save game flag mechanic in between sections of levels. That would really reduce a bit frustration. This felt more like a roguelite. Well done though. 

Creating a 3D game with proper shooting and following mechanics is challenging within a short period. Well done. Expecting more levels soon. 

The gameplay is really good. I would suggest adding fill bar to the santa boost to make it more immersive. It's pretty good overall. 

A pretty simple game with light mechanics and collect mechanics. The high scoring is also pretty awesome. Scores and high scores keep players coming back. Well done. I will say adding more complexity, like increasing the beam, would be more interesting. 

This is really a polished game and with very very simple mechanics overall. The automated gift pickup and the path tracking, it's very intuitive and fast to learn and have fun. And given you've built over 50 levels is amazing. 

It's a good game overall. The jumping and interaction with the house can be a bit smoother. And if there was a way to attack or slow down the imposter, that would've been nice.  


 However, the game is generally quite good overall. 

The game is fabulous, really. Enabling the game's full-screen button would really help some players, I think. 

It's a pretty fun and simple game with a high score implemented, which makes it even awesome. And the music, the polish, it's pretty damn impressive. The game is addictive, and the fact that it was built on its own engine impressed me even more. Well done man. 

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The level design pretty good. The gameplay is very simple.  I would suggest use the 2D light layer and light object extension in GDevelop to make the level even more visually appealing. And also props for using light as a scarce resource. The music and execution seems pretty good. Well done.  

Want to see more levels of it. 

The game is very fun. And it's very simple, with easy-to-understand mechanics. The tutorial is also quite good. The glitch effect is utilized well. The art could use some polish. I wish there were UI buttons, such as a restart button or a pause and resume button.  The final boss could've had its own health bar, which would have been fun. It's really fun overall. 

But it is a well-rounded game, overall. Simple. Basic. 

Pretty Good game. Well interactions well sound design, music and monopoly style fun quick game. Well done. 

It's a pretty impressive riddle based puzzle game. Well done. 

The game is pretty creative and unique. Clever mechanics and design. And making the menu as the level buttons is also pretty witty I would say. Well done. I hit a bug on the A level. Otherwise pretty good. 

Thanks a lot. I take these feedback and will keep working on it.

Thanks a lot. I take these feedback and will keep working on it.

Thanks a lot. I take these feedback and will keep working on it.

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It's a pretty well-designed and unique game. And tackling heat in cities and it's educational through dog walking it's really incredible concept. 
The treats being automatic is a bit unintuitive. I would say adding to give the treat in the following levels can be a good idea instead of automatically giving treats. Complexity is good when implemented correctly in a game. 

This is a really beautiful and educational game on how climate change really affects below sea level areas like Kiribati. Beautiful music. Very informative. The gameplay is simple and very polished. The matching mechanics and the UI are really good.  The zoom can be a bit finicky and can be improved.  This is hands down one of the best ones. More challenging puzzles would make the game whole. 

The game is really good a topic not many people are talking about it right now. How the rise of AI is raising the effects of climate change due to more carbon emissions. The music and sound effects are really good. The collisions might feel frustrating because of the narrow level design sometimes. I know that is a design by choice but I think a more fine tuning would make it even more engaging with a better progression structure. 

Cool concept. I think working on it would solidify the gameplay mechanics a bit more.

Okay I don't know if anyone's said it. This is one of the best games I have played in recent times. It's incredibly polished in terms of gameplay mechanics. I think you kind of developed and tuned it during the jam. And I am all for it. It's really well done showcases the real ways of protest. Mining is a real man made disaster issue and making a game on how to stop mining by human miners is a really important thing. Really enjoyed the game. I think you should work on the game and release the game. 

The gameplay is really good. It's really engaging, simple and music is really good. Sound is also good. Some of the sounds can be enhanced and updated but otherwise it's really good. I love the idea of planting trees. Collecting seedlings is a bit confusing considering you fight the axes to get seedlings it's a bit farfetched but overall the gameplay is connected. Using the trees to get the seedlings and if the seedlings grow to be more defenders from the axe army would make it even better of a game. 

I think you should reconsider and keep working on the concept of the game. It's polished, and the concept is simple; keeping the coastal area safeguarded is a great idea on its own. 

The game might need a little more fine-tuning on what the tower does and explaining it a bit. But, other than that, I really enjoyed the game. I hope you all reconsider the game because it's a pretty good tower defense game with a platformer perspective. It's a pretty good one. 

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Okay, the game is pretty good considering the effects of tsunamis and flooding, which are prominent problems related to climate change in Bangladesh. I think sometimes it's a bit hard to understand the direction of the water. Because the player is making decisions based on which direction the previous turn affected. That's how I was able to win anyway. 

Overall, it's a pretty good game. I would suggest adding a directional flow symbol in the gameplay. That would add more interesting mechanics. Wind effects. The sound effect is really good already. The effect with the sound is already pretty good. 

Adding more types of flood gates. Adding more complexities would make the gameplay better.

Okay, the game is really interesting with easy game mechanics. And oil spill is a huge issue especially in my country Bangladesh in the Sundarbans oil spill caused a huge issue several years ago. I appreciate you making a game on this.

I would say a different shape for different types of bullets/projectiles would help differentiate it better. And some sort of slow motion effect when successfully cleaning the oil spill. Sound and feedback for able to hit the ducks and oils. A better balanced timing structure would make the game better. 

Otherwise good game man.  

Well as a story based game I think it's a good game. And mentions climate change and recyclability here and there. But, actions should have outcomes or something. And adding some other action other than just dialogue would be nice even without combat. Any action to do something other than just text conversation would be a good idea. Like maybe let the player collect recyclable materials and submit them somewhere. And make something new with it. Any sort of action based or creation based would be nice. Other wise the game is good. 

I think game is unique. But requires a bit of core game loop definition. If action and outcome and the setting is fully realized then this has the potential to be different game. I have never seen a protest based 2D game before. BTW, we are also developing our game in GDevelop. Feel free to check out our game. 

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Good job on the game's uniqueness and research. Wildfires are a real problem and should have this focus. The idea is novel in terms of healing people, adding water, and adding trees. Some of the definitions are still on ideation, and I think it would be more fleshed out during the prototyping phase. So, you're good to go. Please keep iterating on it. My suggestion is to focus on one interaction at a time. 

The idea is brilliant. And I think one of the similarities I bring is from sky children of light by thatgamecompany. The player goes through heavy wind. I would say the ghost idea is a bit odd considering ghosts can go inside the storm easier than a solid character. And also another thing is the center or eye of the storm is usually still. Have you considered that how you're going to explore that in the game? But overall pretty good so far. Please make the game I think it would have good creative vision. 

Good Game mate. Well done. 

It's pretty good mate. A very unique take on shooting. Well done. 

I think it's a pretty good puzzle platformer mate. Well done in terms of slowing time. It's really good. Bullet timer game this well crafted is hardly ever seen these days. And also the sound is immersive. Loved the game. I would love to see more realized story and more interesting levels. Keep working on it mate. 

Good effort to give us 1 minute of gameplay mate. Please keep working on it. Can't wait to play the full game with puzzles and action. Good job. 

It's a very new style turn based game. Well done. Great job. The flashlight level was trippy but it's really good game. I would love to play it with background music. Well done.