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Zapt

24
Posts
1
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A member registered Oct 09, 2025

Creator of

Recent community posts

he's absolutely a badass boss :D 

thank you so much for the feedback! The mechanics definitely need polish, I'm positive sound design will also help to make things feel more responsive and intuitive! As for the colors piling up, I'll be looking into it, thank you for pointing it out!

thank you so much for the kind words <3 

The drag and drop was something I was extremely close to give up on, because it was such a headache to have it even somewhat working as it is now! I mostly managed to wrap my head around it in the end, so I'm positive I can tweak it further ^^

In the next versions flowers won't be scaled down when dragging, and the sprites will be re-centered to be more intuitive, so most of the issues should be solved :D thank you for playing and the nice feedback, we will surely expand/polish the game in the future!

thank you so much for the kind words  <3 we'll definitely be polishing this game in the near future, adding actual gameplay and character depth, stay tuned!!

thank you so much!! honestly in retrospect we should've cut some customization to make room for more gameplay, we'll be sure to compensate when the jam is over!! stay tuned and thanks for playing <3

that's a really nice bouquet!! So happy you enjoyed it, thanks for playing :D 

I fed ducks 10/10

I liked this a lot!! Really impressive with all the assets being hand-drawn, the vibe is definitely on point and the music fits very well. Having the different stages of growth looks amazing, and the little animations keep the screen looking interesting without it ever looking too still

Really good vibes and idea! The design is super on point.

Hurray for bouquet makers!

thank you <3

thank you so much for playing and the nice feedback!! Starset (the artist) had designed and drawn three more characters that in the end we couldn't fit due to time constraints, we'll be sure to bring their stories to life in a future update :D

Sure! For me it took a bit to differentiate at a glance the various types of "plants" since the wind effect made them all wobble a bit, it seemed a bit busy at a first glance but it took me only a couple of minutes to adjust and then it felt fine

Hey this was super cool to play!! Really fits the game jam's vibe, and I was really impressed by the billboarded 2.5D look you went for! Also the title screen is absolutely gorgeous

Really really charming artstyle, and the narrative about the village surely is interesting! I'm sure with more time you'll polish it into something quite interesting :D 

Really great and cozy game! Controls felt intuitive, I encountered a bug where a recipe wouldn't be accepted but it's really really impressive considering the duration of the jam! 

i really liked the spring vibes! core mechanic gets a little repetitive but I like how you interpreted the jam's theme creatively

Really amazing little game! It felt very cohesive and well thought out, the minigames were fun to solve and it definitely felt cozy!

The silly catchy music was a highlight for me too :D

Really cool game! At first it can seem confusing but the tutorials and the gifs do a nice job of visually explaining the mechanics which quickly become clear :D a lot of fun

Really cool graphics and fun gameplay! Quite a bit harder than it looks :D

Lovely walk animation and concept!

thank you so much <3

very happy you enjoyed it!! thanks for playing :D 

i'm glad you enjoyed the game and the illustrations, thank you for playing!! the game has systems to support that exact mechanic, but we sadly had to cut it when we realised we were way behind schedule on the last day. Fingers crossed we'll be able to fit it into a full release!

i'm glad!! thanks for playing :D