Camus was right...
Thank you so much again for your help!!
It was incredibly good!
The whole narrative feels real in a way that is hard to describe, and the psychological portrayal of the inner monologue is eerily spot-on. The symbolism of it all really struck me as well thought-out and effective.
I appreciate the sound design choices, and to anyone looking to experience it, I'd strongly reccommend having the sound turned on otherwises you're going to miss out on cues about actions not textually described.
Talking about these topics and dynamics is not easy, let alone doing it while keeping all the nuance. It's games like this that tempt me to make a space to host some of my longer-form thoughts. I tip my metaphorical hat to you.
The drag and drop was something I was extremely close to give up on, because it was such a headache to have it even somewhat working as it is now! I mostly managed to wrap my head around it in the end, so I'm positive I can tweak it further ^^
In the next versions flowers won't be scaled down when dragging, and the sprites will be re-centered to be more intuitive, so most of the issues should be solved :D thank you for playing and the nice feedback, we will surely expand/polish the game in the future!