A funny incident, a few questions, and some feedback.
1, Sometimes the AI fuckups in giving items can be amazing to an absurd degree. I had a character sitting in front of Rosalyn's fireplace to dry off at her insistence when I visited while it was raining. She tosses me a "towel" onto my lap... the chat pauses for a full half minute, then abruptly "Fancy couch added to inventory". Lady chucked a freaking full couch onto my lap, legit got an aloud laugh.
2, can the NPCs in any way decide things post-interaction with the player? I notice when talking to them they may "so and so decided to tell X other NPC Y message later". But this seems to only appear once, and only when you talk to them. And is there any way to have a NPC "decide" to visit you now and then outside of planned count-down meetings? I had made a deal with Rosalyn to check in every so often at my home for spare herbs to give her, but it seems the AI can't actually do this?
3, I've managed to make it to the ice dungeon, and, OOF. It's rough. My primary complaint is actually the golems. They are understandably scary, and very fast, but the issue is *they drop nothing*, for a large amount of stamina and health cost to fight them and likely a potion or two, and they are generally too fast to run from if any ice is around. And on that matter, I'm lucky enough to be playing a PC with flying, but how could a landlocked player possibly navigate past some of the ice configurations, many of which could soft-lock them into a room. Unless there's some way to remove the ice from a floor tile?
All in all, though, very enjoyable and hoping to see where development goes!