How to restock envelopes?
Alex Beyman
Recent community posts
Very cool, reminds me of Team Innocent on PCFX. Minor gripe: It could use 45 degree rotations for the character sprites, as well as a scaling routine so they can shrink with distance. Also let the character slide along collision edges instead of snagging, and add something like a journal to collect clues/record those carvings you find.
I want to like this. The vibes are superb. But jumping as your only attack is big time dog logs. The reach of enemies makes it hard to get close enough without taking damage, and lining up head bops in 3D is wonky. Ghost kid has that big staff, let him use it! A 45 degree front facing horizontal swing, so we can whack baddies, and/or a 360 degree spin (upgrade?) would greatly improve this game. Also I was fighting a constantly moving camera, and it's not my controller that I know of. Seems to have a mind of its own.
Quality presentation, lots of polish for a demo, but floating light switches not attached to the wall, & not ultrawide support. It fakes it by cropping, but the text is just barely too low to be readable. Either properly implement support for ultrawide aspect ratios or as a kludge, just move the text area up by an inch.
Feels like an homage to Butcher's Creek. I like the vibe. At times the ambient audio is overpowering & ill fitting. Being able to hold right click to continuously maintain a defensive posture would greatly help the gameplay. I have no problem with gore but there's so much here it becomes silly. 50% gore would still be impactful & more realistic