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Alex Beyman
Recent community posts
I want to like this. The vibes are superb. But jumping as your only attack is big time dog logs. The reach of enemies makes it hard to get close enough without taking damage, and lining up head bops in 3D is wonky. Ghost kid has that big staff, let him use it! A 45 degree front facing horizontal swing, so we can whack baddies, and/or a 360 degree spin (upgrade?) would greatly improve this game. Also I was fighting a constantly moving camera, and it's not my controller that I know of. Seems to have a mind of its own.
Quality presentation, lots of polish for a demo, but floating light switches not attached to the wall, & not ultrawide support. It fakes it by cropping, but the text is just barely too low to be readable. Either properly implement support for ultrawide aspect ratios or as a kludge, just move the text area up by an inch.
Promising. Great lighting & set dressing. Main character does some things most people would not do, like going "Hmm I'm sleepy, I think I'll go to bed" after witnessing wall meat, floating clocks, vampire mirror, etc. The spoops & atmosphere are mostly good, I see what you intend with this. The writing/story telling needs some reworking, is all.
Feels like an homage to Butcher's Creek. I like the vibe. At times the ambient audio is overpowering & ill fitting. Being able to hold right click to continuously maintain a defensive posture would greatly help the gameplay. I have no problem with gore but there's so much here it becomes silly. 50% gore would still be impactful & more realistic
Every complaint I had is fixed now, it looks beautiful in ultrawide. If you've not already, you might consider borrowing the OutRunners assets to add more content & roadside details. Even as-is, I like this better than Slipstream, and that's high praise. I also second the idea of using Space Harrier sprites in a secret bonus level minigame recreating the Space Harrier arcade levels 1-3. It would look great in this engine but should take a backseat to more logical next updates imo. Well done and congrats on starting a family
Promising! Reminiscent of Pigsaw. Abrupt ending, but of course, it's a Game Jam game. If you build on it, it could do with pain/stagger animations and blood particles for enemies when you shoot them, a reload animation, and generally more realistic human models. That would make it tough to stream, maybe a toggle in the menu between realistic and crash dummy anatomy?
If the only card remaining on the opponent's field is his tower, and it's your turn, and you have a gas can, you should be able to use it on his tower for an alternate, more brutal ending imo. Burning all the red spaces immediately around his tower should also confer some advantage? Early win? Forced second turn? But yeah still awesome stuff, success is largely luck but the part you can control (quality) is already nailed