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Alex Beyman

175
Posts
2
Topics
4
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65
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A member registered May 11, 2019

Recent community posts

Cannot download via itch.io app

Cannot install from itch.io desktop app

Very good, the scare got me. I like the premise, setting & vibe. Some sound effects were harsh on my eardrums, though.

But I prefer the app. It keeps games organized & auto updates them. 

Well done, thank you. This is a surprisingly common oversight, and may seem trivial, but the app is preferred for keeping games organized & auto updated.

Cannot download via itch.io desktop app

Cannot download from itch.io desktop app

Cannot download from the itch.io desktop app. I'm aware there's another way, but I want it in my itch.io desktop app library. Devs tell me this is a common oversight, & an easy fix.

I purchased this game but cannot download it from the itch.io desktop app. It's a common oversight I encounter on many games here, & I'm told by devs it's an easy fix.

Can't install from itch desktop app

I want to like this. The vibes are superb. But jumping as your only attack is big time dog logs. The reach of enemies makes it hard to get close enough without taking damage, and lining up head bops in 3D is wonky. Ghost kid has that big staff, let him use it! A 45 degree front facing horizontal swing, so we can whack baddies, and/or a 360 degree spin (upgrade?) would greatly improve this game. Also I was fighting a constantly moving camera, and it's not my controller that I know of. Seems to have a mind of its own.

Launches to black screen. Can hear audio, but no picture. Nvidia RTX 2080 Super

Cannot install from the itch.io desktop app. Common issue, I'm told the fix is simple. "Property of build undefined" error

Can't tell what to do, text is partially offscreen (I'm using a 21*9 monitor)

...What is the message of this game? That our worth comes from...donating organs?

Very cool moody use of lighting, but also hard to find my way sometimes

Quality presentation, lots of polish for a demo, but floating light switches not attached to the wall, & not ultrawide support. It fakes it by cropping, but the text is just barely too low to be  readable. Either properly implement support for ultrawide aspect ratios or as a kludge, just move the text area up by an inch.

She gets me instantly the moment she shows up. How do I evade her notice?

Got stuck using the PC, couldn't disengage using G or space. Might be related to lack of ultrawide support, text was often cut off, might be buttons out of frame or something. It looks like it renders in 16*9 but then zooms instead of proper 21*9 support

Lags increasingly badly until unplayable (played onstream, might be causally related? Mostly while viewing the in world videos)

Promising, polished looking. But very sluggish/inconsistent performance

Promising. Great lighting & set dressing. Main character does some things most people would not do, like going "Hmm I'm sleepy, I think I'll go to bed" after witnessing wall meat, floating clocks, vampire mirror, etc. The spoops & atmosphere are mostly good, I see what you intend with this. The writing/story telling needs some reworking, is all.

Rough, but competent. Everything works. As an early effort, impressive stuff. But generic setting, & balancing issues, as is to be expected in an alpha build. Keep at it.

Feels like an homage to Butcher's Creek. I like the vibe. At times the ambient audio is overpowering & ill fitting. Being able to hold right click to continuously maintain a defensive posture would greatly help the gameplay. I have no problem with gore but there's so much here it becomes silly. 50% gore would still be impactful & more realistic

Everything worked, minimal jank. Kind of simple story, but better than the usual copied and pasted spooky gas station games

Freezes on start for me

I want to download this using the itch.io desktop app but it isn't correctly set up for that. It says "hosted on incompatible third party website" but then just links back to this page

Got stuck in the wall by the vending machine right near the end, had to start over. >:(

Slow burn but oozing with atmosphere, compelling story and a top shelf payoff

Nice vibes, aesthetic. Took a dark turn, wished we got to keep control at the end, not to spoil too much

Items on task list aren't checked off as you do them so I got stuck not knowing which one was unfinished

(1 edit)

Every complaint I had is fixed now, it looks beautiful in ultrawide. If you've not already, you might consider borrowing the OutRunners assets to add more content & roadside details. Even as-is, I like this better than Slipstream, and that's high praise. I also second the idea of using Space Harrier sprites in a secret bonus level minigame recreating the Space Harrier arcade levels 1-3. It would look great in this engine but should take a backseat to more logical next updates imo. Well done and congrats on starting a family

LMAO what was that dialogue. Who warns a guy and then runs into the woods laughing dramatically? What did he mean by this? The girlfriend part was realistic though.

Ain't no thing but a chicken wing. Ultrawide early adopters gotta cause problems for devs lol

(1 edit)

Cursor doesn't reliably point to where it appears to on 21*9 aspect ratio monitors

Promising! Reminiscent of Pigsaw. Abrupt ending, but of course, it's a Game Jam game. If you build on it, it could do with pain/stagger animations and blood particles for enemies when you shoot them, a reload animation, and generally more realistic human models. That would make it tough to stream, maybe a toggle in the menu between realistic and crash dummy anatomy?

(3 edits)

If the only card remaining on the opponent's field is his tower, and it's your turn, and you have a gas can, you should be able to use it on his tower for an alternate, more brutal ending imo. Burning all the red spaces immediately around his tower should also confer some advantage? Early win? Forced second turn? But yeah still awesome stuff, success is largely luck but the part you can control (quality) is already nailed