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Zalop

13
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4
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A member registered Apr 20, 2020 · View creator page →

Creator of

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That was the goal I had with the ammo system, but definitely not a good idea to do "balancing" when you have 3 gallons of caffeine in you at 3 am.....

Thank you for the feedback :) I actually was in charge of the gameplay mechanics haha and coming from making AI for an Action RPG into a 2D game, I might have overscoped it a tad lol

Instead of saying it was a "flaw because we wouldn't playtest it", I like thinking of the difficulty as a reward... haha

Thank you so much! Yeah with playtesting a lot of the problems could have been fixed

Yeah we noticed this after submitting, the biggest problem we had was that we couldn't playtest the game as much as we wanted to

Sadly we didn't have much to any time to play test, and that was the downside :(

Thank you! The mechanics were my job, and I am glad you enjoyed it!

Thank you!
1) If we had a bit more time we would have loved to give the player an option to combine with enemies, but with 48 hours you could only do so much :(
2) Great suggestion! Wish I would have implemented that before time ran out :((

Thanks for the feedback <3

I had someone play test and realized that was a viable strategy... part of me which i disabled that feature to make it EVEN harder lol

Awesome game! Loved the concept of it. Good work!

Thanks! Ben did a fantastic job on the artwork, it really grouped the game together.

Absolutely! Apologies, we will build to linux mac and windows next phase!

Thanks!