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Sakuma

10
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3
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A member registered Dec 21, 2019 · View creator page →

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Enjoyed using the new character controller, The little guy feels more fun to use. The new throwing animation also complements this new fun and faster feeling the game has. On PC,  I personally preferred changing the magnet's polarity using the RMB button as it felt weird to control both the character and the magnet using keys very close to each other. After a level is complete, you get spawned to the very beginning of the hub world. I feel that as the game gets bigger, it will be a very long distance to travel in order to get to the next level, it would be better to spawn outside the entrance of the level you just won.

When it comes to the levels, I like the newer rapid approach to solving puzzles as the 1.0 version felt quite sluggish. You would spend most of your time moving to get into position rather than testing multiple strategies. The difficulty was not easy but also not hard, it was right inbetween.

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So, I was a bit too busy to write this after I finished your game but I really liked the concept of finding new friends along the way and constantly having that team interacting with each other. It really felt like a relationship was forming, with voice dialogue you could take this idea even further just making the dynamics of the group even more fun/funny to listen to. I also commend your level design, it felt like your levels were well thought out and guarded against errors. I think my one issue is that this is a puzzle game but most of your frustration comes from failing the platforming bits. It really sets you back quite far. Now I don't mind hard games, I just become impatient if the game didn't advertise itself as a hard game from the first level. it ends up feeling like a random spike in difficulty since I didn't know how many levels this game will have.

Edit: I'm keen to know what features got cut from the game and how you had planned to expand on this charming idea.

I'll say, this was fun to play. The ending was quite unexpected which was good. I do feel that the game becomes more and more easier such that the only thing necessary to do is just scout. Every other action becomes meaningless since you have stockpiled up a lot of resources and can just spam, Collect, Cook, Rest. Nonetheless, Great effort man.

Really Liked this one.

Quite nice, I think it's a bit too easy though and my team mates start doing nothing when there are a few balls around. They just end up being a lives counter. Solid mechanics, clean art, clean sound. I would enjoy it more if it were faster and more challenging

Cool man, eager to see what you've put together.

Will this game have any horror elements? The game is interesting but does have an almost creepy element in it. It wouldn't be nice to be jumpscared.

Not sure but I think the audio was coming out of one channel. It made me worry that my earphones had died.

Don't really know what it's about but it's a nice base to build on.

This was charming, nice work.