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Zafaa

7
Posts
A member registered May 10, 2025

Creator of

Recent community posts

I liked the pussle element of it 

So far the the game I've spent the absolute longest on this jam, really fun mechanics and the ramping of difficulty is very well done. Enough that I spent a very long time trying to beat levels when they felt so doable even with the difficulty. And I gotta say first few times "friend" showed up I really hated them, but they grew on me as I played. I did however find the switches quite hard to hit reliably and would have liked a progress bar to show how far from the exits you were. But I'm really impressed with it and I love the use of Qr codes.

It feels like the dificulty scaling is reversed with the first shot being the hardest and after that becoming significantly easier.

Really fun and cool concept! 

would have been cool if the scroll speed affected the vinyl speed too make it more than "just" a side mechanic but definitely worth expanding on.

There definatly is a concept there but, it's a bit confusing how dmg relates to winning and losing.  showing how each part affrects a final score step by step could make it a bit clearer (assuming there are a few background modifiers). And for the roulette wheel it would have been nice to actualy choose what you're betting on to give a bit more interactivity.

Very fun artstyle and concept, but feels a bit to random and not like skills really affect the outcome