What a game. I'm still taking in and processing what I just witnessed--mostly good things.
The story might be a bit too abstract for some, and it did lose me at certain points, but hot damn, what a topical and poignant message. And the ending was one of the funnest ethereal experiences I've had, with the crazy visuals and music, since playing the first chapter of Umineko--where things are actually still scary.
Would've been interesting to see an alternate route for choosing the "correct" judgments, but I get that the story's supposed to end on a hopeful note.
zachseesghosts
Recent community posts
Good little game; honestly wish it were longer. Some good spooks, some great weird art, exactly what you want for a dark and stormy night.
I like all the decisions you're given, especially for door 3 (my favorite section), but I do feel a lot of them end just when they're getting good, with Scott suddenly fainting. And as much as I like secrets in games, I do feel those last 4 achievements were a tad too cryptic.
I'm conflicted as this was pretty enjoyable (and relatable, I'm also trying for a creative profession), but just as things were getting good, it ended. The art is really awesome, and it greatly aids the endings in being these dramatic, ethereal spectacles.
But as pretty as they are, they don't serve to wrap up all the loose threads left just... dangling.
Nonetheless, the author does a terrific job in capturing the frankly... grotesque drama amongst families and how that can warp you. This hit so close to home and my circumstances, that I also had the genuine desire to get up on the table and start shouting.
Really loved the idea of this one, and it's great at building atmosphere with each and every creaky stop you come to. Wish there were more here, though, like different routes for picking up different characters. Maybe having the hooded man on board is needed for like a secret good ending or something.
The way it is now, it just kind of funnels you towards one (spooky, but just one) route.