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Zeke The Developer

24
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4
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3
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A member registered Apr 03, 2020 · View creator page →

Creator of

Recent community posts

This is such a fun game. It was a great way to start my morning before work. Keep up the good work.

I BEAT THE BOSS! I have no idea what the blackhole upgrade does though or the scythe

Thoughts: The game is a lot of fun and clearly had a lot of time and work put into it.
Great Job!

Thoughts: This game was really fun. It felt well rounded and complete. The central idea and mechanic feels really good to use and I like that you can damage yourself if you get too reckless.
Bugs: The damage upgrade seems to increase radius too, and radius upgrade sometimes seems to make it smaller
Suggestions: More enemies and arrows showing you where to go
Great Job!

Thoughts: This game is so fun and really engaging. I still yet to be able to beat the boss but was so shocked and delighted to see that it had one. despite a few bugs it feels really cleanly put together and really complete. I never felt lost or like I didn’t have a clear goal in mind.
Bugs: Sometimes the hand upgrade or bag upgrade doesn’t work
Great Job!

(2 edits)

Thoughts: The art for this was really cute. The game its self quickly gets to a point where 3 clicks maxes out the bank.
Bugs: None that I could find
Suggestions: Maybe make the price of the upgrades increase as you buy more of those upgrades and decrease the curve that upgrades boost you’re clicking to make the game last longer.
Great Job!

Thoughts: This was a really fun game with a quirky story. It really feels like a call back to old point and click adventure games.
Bugs: None That I could find
Great Job!

I know alot of effort was put into this, ya'll really impressed me with how much you kept at it. I hope you continue to work on games and grow and learn, it will be a joy to see what you can do at future events.

This game was fun, I noticed a glitch where if you zoom in on the window and then refresh it resizes the game window within the div and makes it unplayable so you have to start at normal zoom and then zoom in, great work!

Good first effort Ik this was your first time in phaser, it was alot of fun and the little graphic is cute. I don't know why what I really like the hitting noise and ended up beating up the leaf to a little beat, bap bap   bap        bap.

This was alot of fun and it's nice to have some 3d submissions, the clear strat it to go for all the bushes the suck up alot faster then the trees, took me a minute to get it or even realize what the objective was.

this game was alot of fun, like the boss he had a good presence turning the screen dark and red was a nice though, good job.

This was alot of fun. love the  minigames, the professors heads made me laugh, liked your clearly sarcastic "What did you learn at the competition? " submission, overall for sure one of the better submissions to the event.

game could use a prompt telling us what controls allow us to eat, also the game gets slower and slower the longer you play, the most likely reason would be a memory leak for constant loop, on another note I really love the art on this one, Jeremy tells you did all the are on your own, that's amazing! The art is stunning! easy contender for the art award, though there are 2 or three other in stiff completion so we'll see. 

It was an interesting Idea though it is a really short game, for improvement maybe add a way to attack back, OR if just running was the intention give us a bigger area to run around in to make it more interesting, keep working at it.

It was an interesting game, lots of memes, Harambe may he reign.  I think sound would have gone a long way on this one, it's two quiet it is hard to hold attention that way a valiant submission.

this.game is alot of fun, you might have should of added a prompt letting us know we can need to jump to continue but that's fine. I can't overstate however how much I like the them and feel of this game, leaving their bodies there is kind of eerie and I love it, would love to see that kind of idea expanded on.

Fun for sure, it seems the jump height is different on different computers but I don't think there was anything you could have done about that within the time, just something me and Jeremy noticed, it keeps your attention for a good minute but I finally beat it.

This game is a really cool concept there is alot that could be fleshed out but I also know how much trouble you have getting the physics to play nice, or at all, all in all a good game can't wait to see what you do at the next Game Jam.

I thought this game was alot of fun, well rounded, did have a bug where character kept falling when landing on platforms but that is just minor graphical bug. This is the surface of game dev, I hope you stick with it and we see you next semester, Good work!

So quick instructions for testing on your own, really simple. Take the server and launch it on your own computer, you won’t need to port forward for this one. Then simply hit enter enter and the server will default to localhost(0.0.0.0) and port 3000, it just so happens (by design) the clients also default to this. Then open up either 4 or 5 clients and go ahead to play as all players in a game.