Bro, why do escape button end the game? It's not intuitive.
And I really liked character art. This is the strongest part of game.
Z4harchik
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Music really wouldn't hurt!
About theme, I see the theme's disclosure in my game not as a fact, but as a challenge. But your remark is very fair, next time I should think more about this aspect. :D
And the concept of the dolls surviving if you send them off-screen sounds very interesting. A bit of a shame that didn't occur to me.
Thank you for playing and leaving such a helpful review!
I encountered a bug where I couldn't use anything and couldn't close the remote server. It didn't ruin my experience with the game.
The graphics are amazing, and I really like the style. It's really cool how you've designed the computer system. And it's awesome how the battles unfold. It's unique that we need to quickly close the pop-up windows.
Great job
It's clear why hot nurses are looking at that guy. Have you seen his strong chin?
I liked how the game kept me on my toes throughout the entire session. But I think the tactical part of the game could be improved. Because the tactics remain the same throughout the game. Imagine if some diseases required special tools for their treatment. Or sometimes some rooms were occupied, or something like that.
And i can't help but notice graphics are incredible.
Thank you for such a meaningful comment. I am incredibly pleased.
Before that, I was watching my friend seriously trying to complete the last level. And now, after your comment, I'm convinced that I should have added a walkthrough for the last level haha!
I'm glad to hear that you were able to complete the levels using an unusual tactic that I hadn't considered before.
Haha, I think a lot of people think that the goal of the game is to kill the character at the beginning. It's funny. :)
The level where you throw people over cars was the first thing that came to mind when I was thinking about the game. I thought that the level could only be completed by throwing people over cars, but my friend completed it by quickly dragging the guys, which surprised me. :()
I also thought about the charge effect, and I kind of regret that I didn't have time to add it. :(
I'm really happy about your feedback.
The game is super cool.
But I found it too difficult, I didn't get past day 6. It feels like sometimes I have no control at all, and everything depends on the mercy of the random god.
And to immerse yourself in the atmosphere, you can add animations of mice eating our supplies.
But it was a lot of fun. I also want to mention that the visuals and music are top-notch.

