Thank you so much! We’re big fans of Overcooked as well. Glad you enjoyed the game, we really appreciate it!
YXien Tan
Creator of
Recent community posts
Thank you so much for the time and care you put into this feedback. We really appreciate it.
Originally, we only had the main menu slide-style tutorial, and the interactive tutorial was added later once we realized we still had enough time during development. That said, you’re absolutely right, calling both of them a “tutorial” is misleading, and renaming the main menu one to something like Instructions or Overview would make the experience much clearer.
We also completely agree with your point about the amount of information presented upfront. There is definitely a learning curve, and expecting players to retain everything at once isn’t ideal. Breaking the experience into smaller, staged scenarios that introduce new mechanics gradually would be a much smoother approach.
The feedback about the final order confirmation is also very well taken. Relying on the player to remember pressing Space, particularly after skipping or partially retaining the tutorial is something we now see as a weak spot. Adding a clearer visual cue, such as an animated Space key prompt on the relevant station, would make that interaction far more intuitive.
This is exactly the kind of thoughtful, constructive feedback that helps us grow, and we’ll definitely be reviewing and incorporating these ideas once the voting period is over. Thanks again for playing Caffeine Rush and for sharing such valuable insights, it truly means a lot to us.
We deeply apologize for the inconvenience you've experienced with the dialogue bug. We're currently investigating this issue as we're unsure of the cause.
We regret that this has impacted your experience negatively, and we're committed to resolving this matter. Your feedback is invaluable and will aid us in addressing and fixing these technical difficulties.
Thank you for your patience and understanding.
Thank you for playing and enjoying the game! We appreciate your feedback.
Regarding the sleep mechanism, it's supposed to be tied to completing tasks like selling furniture, working, and giving gifts before being able to sleep. We'll consider adding a tutorial mode to make these mechanics clearer. However, if the inability to sleep occurs despite completing these tasks, it might be a bug. We'll thoroughly test it multiple times to address any issues.
Thanks again for your support and valuable insights!
Hi Lolo Claw,
Thanks for playing our game! We're glad you enjoyed the overall idea.
We're sorry to hear that you found the dialogues to be too slow. We tested the game internally and it was supposed to be 0.5 seconds per letter. We'll investigate this issue and see if there's anything we can do to improve the speed.
In the meantime, we're considering adding a setting that allows players to adjust the dialogue speed. This would be a great way to accommodate different preferences.
Thanks again for your feedback. We appreciate it!

