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YXien Tan

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A member registered Aug 31, 2023 · View creator page →

Creator of

Recent community posts

Thank you so much for the time and care you put into this feedback. We really appreciate it.

Originally, we only had the main menu slide-style tutorial, and the interactive tutorial was added later once we realized we still had enough time during development. That said, you’re absolutely right, calling both of them a “tutorial” is misleading, and renaming the main menu one to something like Instructions or Overview would make the experience much clearer.

We also completely agree with your point about the amount of information presented upfront. There is definitely a learning curve, and expecting players to retain everything at once isn’t ideal. Breaking the experience into smaller, staged scenarios that introduce new mechanics gradually would be a much smoother approach.

The feedback about the final order confirmation is also very well taken. Relying on the player to remember pressing Space, particularly after skipping or partially retaining the tutorial is something we now see as a weak spot. Adding a clearer visual cue, such as an animated Space key prompt on the relevant station, would make that interaction far more intuitive.

This is exactly the kind of thoughtful, constructive feedback that helps us grow, and we’ll definitely be reviewing and incorporating these ideas once the voting period is over. Thanks again for playing Caffeine Rush and for sharing such valuable insights, it truly means a lot to us.

Btw, my discord name is 8xien8.

Really appreciate it! Happy you liked the theme :)

Thank youuu :D

Thank you for playing and I am glad you like it!

I love the art of the game background.

A game that really tests your memory!

Not bad for a project completed in two days.

The gameplay is very creative; it would be even better with some music and sound effects.

The game's art style and music are pretty good, but there seems to be buggy  in the gameplay—you can't actually mix drinks, but tapping “Serve” directly can earn money.

Hi, I noticed the rules say ‘We do claim any rights or ownership to your property.’

Could you please confirm if this is a typo and should be ‘do not claim’?

We deeply apologize for the inconvenience you've experienced with the dialogue bug. We're currently investigating this issue as we're unsure of the cause.

We regret that this has impacted your experience negatively, and we're committed to resolving this matter. Your feedback is invaluable and will aid us in addressing and fixing these technical difficulties.

Thank you for your patience and understanding.

Thank you for playing and enjoying the game! We appreciate your feedback.

Regarding the sleep mechanism, it's supposed to be tied to completing tasks like selling furniture, working, and giving gifts before being able to sleep. We'll consider adding a tutorial mode to make these mechanics clearer. However, if the inability to sleep occurs despite completing these tasks, it might be a bug. We'll thoroughly test it multiple times to address any issues.

Thanks again for your support and valuable insights!

We've downloaded and played the game on our end and didn't encounter the bug you mentioned. However, we've rebuilt the game and transformed it into a web version, hoping this might assist you. Please try playing in full-screen mode. Thanks!

Hi Lolo Claw,

Thanks for playing our game! We're glad you enjoyed the overall idea.

We're sorry to hear that you found the dialogues to be too slow. We tested the game internally and it was supposed to be 0.5 seconds per letter. We'll investigate this issue and see if there's anything we can do to improve the speed.

In the meantime, we're considering adding a setting that allows players to adjust the dialogue speed. This would be a great way to accommodate different preferences.

Thanks again for your feedback. We appreciate it!