Thank you so much for the time and care you put into this feedback. We really appreciate it.
Originally, we only had the main menu slide-style tutorial, and the interactive tutorial was added later once we realized we still had enough time during development. That said, you’re absolutely right, calling both of them a “tutorial” is misleading, and renaming the main menu one to something like Instructions or Overview would make the experience much clearer.
We also completely agree with your point about the amount of information presented upfront. There is definitely a learning curve, and expecting players to retain everything at once isn’t ideal. Breaking the experience into smaller, staged scenarios that introduce new mechanics gradually would be a much smoother approach.
The feedback about the final order confirmation is also very well taken. Relying on the player to remember pressing Space, particularly after skipping or partially retaining the tutorial is something we now see as a weak spot. Adding a clearer visual cue, such as an animated Space key prompt on the relevant station, would make that interaction far more intuitive.
This is exactly the kind of thoughtful, constructive feedback that helps us grow, and we’ll definitely be reviewing and incorporating these ideas once the voting period is over. Thanks again for playing Caffeine Rush and for sharing such valuable insights, it truly means a lot to us.

