The game is fascinating, both in technique and the story. Things like how the text scrolls in the text box, and the player can decide the location on the bookshelf are so cool. Your design of the game is very interactive and attractive. and the level of mental and health conditions is great as well. I like how it is a bar instead of a number. Overall it is a great game for me, I just expect more choices and possibilities in the results.
yvonnonono
Creator of
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I love the story and the implied meaning of it. It is inspiring in the ending choice that all the choices lead to a good ending. On the other hand, maybe some bad endings can be helpful in the story, like providing choices to represent the evil thoughts of the character, like stealing the scripts and publishing them in his own name, and lead to an ending that he gets some money and fame at first, but he cannot do anything as well as or better than that, so people would find out the plagiarism and he loses everything.
I like how the choices lead the audience gradually to know the story, knowing the story while exploring is like a puzzle game. The negative side of it would be little risk of each choice. It's just personal!! I prefer something with more emotional fluctuations.
The images you plug in are so great! If you want to explore more, some variables might be interesting in the game. Like a numerical variable of the number of items that the player has invested, something would used in puzzle games often,,. :-))))
I was immersed in the story! I think it is a related short game but very cute as well. I can feel tense by steps gradually while playing and the warm, safe end gives me such a relief. Despite there being not many branches, I love how you design the route loops back in on itself, it is a clever way to enrich the story but control the complexity of it. Besides, from a technical perspective, I think some if/else sentences and numerical variables might be helpful if you want to go deeper. For example, set a variable as the level of darkness due to different ways the player chooses.
