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Yuuzal

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A member registered Feb 07, 2021 · View creator page →

Creator of

Recent community posts

That's impressive you managed to get the 2.0 version lol, it was up for like two seconds

Thank you!  I just wish I had caught the issue with the version I uploaded lol, it would have been a much better experience.  Thanks for playing!

hahahahahaha you big stinky, you left a huge error in this patch, but it's fixed now, good job idiot

Game is visually amazing, I love the art style and characters!  I also like how the game throws you into battle and you just figure it out, no drawn out tutorials or anything.  The difficulty is right up my alley for how cruel it was (I played on hard because I’m a masochist).  Very nice, I can’t wait to see what else ya’ll cook up!

Fun plugin!  Is it possible to add a bit more customization?  Like the placement and color of the text?  My game uses a very limited palette, and white isn't one of the four colors.  The code itself is obfuscated, so there's no way for me to edit it myself.  Also, you should put how you would like to be credited somewhere on this page or the plugin documentation.

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Love this plugin!  I was trying to do something like this with events and it was a huge pain, so I'm glad someone finally made a plugin.  


I would recommend either changing how the warnings are handled with messages or adding a parameter for it to be tied to a switch since the warnings currently flash on and then immediately flash off if there's multiple message boxes because they are scripted to turn back on upon message termination.  I commented out lines 1416 to 1421 but it means I have to manually turn it back on after the final message box (or open and close the menu or start a battle).   Just something I've run into while testing.  Great plugin!

I see the MV download is gone...does that mean that this is no longer supported by MV or did you make it compatible with both engines?

You can modify line 218 and at "if (Input.isTriggered('ok'))" you can replace "ok" with any of these inputs:

ok – Z, ENTER, SPACE
escape – X, ESC, INSERT
shift – SHIFT
tab – TAB
control – CTRL, ALT
right – RIGHT ARROW
left – LEFT ARROW
up – UP ARROW
down – DOWN ARROW

You can also add a line like "AudioManager.playSe({name: "YOURSOUNDEFFECTHERE", volume: 100, pitch: 90, pan: 100});" in the same section of code and you can make a sound effect play every time the player button mashes to give better feedback.  

Hello, is it possible for platforms to carry events?  Or would I need to edit the js to make that happen?

Super dope, I already support you on Patreon, so I was just waiting for it to be ported over lol.  You da best

Does the whole jumping on event with player touch thing work on the MV version or just the MZ one?