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yuurin98

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A member registered Oct 31, 2023 · View creator page →

Creator of

Recent community posts

Music can be a bit too loud.

The desktop screen music lacks a loop.

Would be nice if SFX can be added when you click on the desktop icons

If this game can expand into having more easter eggs it would be nice

The game aesthetic is very pleasing visually. The increase in difficulty in each level is definitely well handled. As a puzzle game it is very good on its own but I feel if you can incorporate music into the mechanics it can elevate the experience even further (I'm just imagining the STOMP mechanic syncing to beat drops now)

The pixel art assets can look a bit blurry. Overall aesthetic of the game is amazing. Audio is handled very nicely. 

I didn't really need the note because I figured out it was the Konami code after up up down down so the fun for me got halved lmao (Not your fault tho)

Because of me not using the note at all, when I encountered the dialogue "Maybe the magic of the paper went off" it did not make sense to me until much later, maybe the character needs to address the magic of the note because it came off as gibberish flair to me.

The slimes are so OP I keep dying to them pls nerf

Props for the procedural generation of rooms, adorable theme and the overall light-hearted atmosphere was really well made. Music choice is amazing but lacks the handling of the need to loop it so there is a gap of silence when it finishes playing before it repeats again. 

I did not realize the storyboard was, well, a storyboard. So I went into the game thinking it has 6 levels. Perhaps making it into a slideshow-like cutscene would improve the experience. 

Perhaps because of time constraints, whenever I switch rooms I would sometimes run into the same layout of a room multiple times in a row, the lack of variety in set pieces would not be beneficial to a game that can generate an infinite number of rooms

Something I can suggest is that you can limit the game to a certain size (eg 9x9) and then start the procedural generation, so at the very least it won't be impossible to win the game (I almost couldn't complete the game on my first try because I went really far off)

Player character feels like it's skating on ice, so a bit of adjustment might be needed. There is a collision box that extends beyond the trees on the right side of the screen as if there's an invisible wall. After a bit more testing I realized it's probably because the left entrance and right entrance doesn't match up.

(1 edit)

Controls: 

Left - A/Left Arrow

Right - D/Right Arrow

Jump - Spacebar

Parry - X/Left Shift/Right Shift

Restart level - R


Note: A successful parry midair gives you an extra jump