This was a great demo!
Good luck with this project ^.^
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So I just tried this for a bit and the new version has a pretty big bug where if any attacking skill is used, the game freezes. This happens against multiple enemies and due to the fact that Lamia always goes for poison slash I can't get past her this time. The only skills that seem to work are fancy footwork and the fairies' light heal.
I forgot to keep my save file from last version so I can't say anything about the second dungeon and new party members yet.
I had the oddest sense of déjà vu until I checked the devlog about the old twine version. :P
One small note: In Gallery if you click on "C: had weird sweets" and then click on one of the endings, you just see the sweets image. This persists if you return to main menu and then come back but is fixed upon reloading the VN.
Interested in seeing where this goes. Especially for the vampire Yuri route when you finish that!
The main errors I found with Demo 1.0 were grammar or spelling related and sometimes the names didn't appear over the text right. Either the wrong person was speaking or didn't have a name attached to it at all. Not sure if I could efficiently point out every single time those two errors occurred but those were the main things I noticed.
Good luck with this! :)
Just in case you miss it, wanted to tell you that that map with the Eucalyptus tree in the English version has invisible walls surrounding it. This isn't the case for the Spanish version though.
Anyway, looking forward to the English release :)
I really enjoyed what I've seen in the demo so far. Noel and Ellie are very cute.
Take whatever time you need to sort things out and I hope your work and financial situations get better. Good luck!
This was a wonderful demo and I'm looking forward to the full game when it's finished! ^^
Your art design is really cute. I loved taking time to just look around at the background and the cg! Both of the girls are very well designed too. The hint at the end of the demo to the next part of the date also gives me something to look forward to. Good luck!
This was a lot more playable this time around. I do still have a few things to report though.
First is that after the battle with Nectar the screen goes black. (You can move around and everything but it just goes black immediately after the battle. no event.) Moving to a different area and entering a battle doesnt bring anything but the menus up however.
I found 3 spots with the potential to get players stuck. The first two I think are due to Snot's backing up when running from a battle. The third seems to only happen if you enter the area with Nectar's Leader right on where the middle arrow is.
(the first area is in Honey Woods. From the area with three nectar slimes, it is down once, then left once)
Sometimes you can get locked into multiple battles after another if there's enough enemies on screen.
And the last thing I found was from going to the temple. Once I entered the Forest Temple Area, the screen turned black much like with the Nectar battle.
I do quite like the idea of slimes getting revenge and the art is simple but cute so I'll be looking for any future updates ^^
I like the idea and want to take another look at it when it's fixed up. In the current prototype it seems that you always deal 0 damage to enemies. In addition, dying from a battle crashes the game.
Not sure if intended but the first room has no borders stopping you from going into black space.
The Mr. Dog's house softlocks you still. I compared the two versions and it seems the same except the newer version softlocks you one more tile forward.
Also you can walk all over ♡♡♡'s apartment at the end. (but i forgot to screenshot that one)
I loved the demo of this and am looking forward to this getting updates in the future! Humour is great, the combat is great, art is great and overall it was just a really fun experience. While they may exist somewhere, I personally didn't run into any issues or glitches while playing so nothing to report on that end.
Good luck with continuing this ^.^
I just finished up the rest of the game and it was very good. The version 1.1.1 ran with no crashes and actually ran more smoothly in some segments. Thank you so much for getting on this so fast! That really shows your dedication to this project.
Having finished now, my opinion stays mostly the same. I still think this was a great game and putting together the case folder and seeing the ending were very satisfying. If you do make a part 2 I look forward to it. You did great!
This is a very good game and we definitely need more in the murder detective genre outside of horror so I'm glad you made this. Overall I really enjoyed the game's protagonist, story and art. I was a bit worried about how Paalm would turn out but he's actually a good character.
My only complaint with the game is a bit of a major one for me though: frequent crashing. I was able to make it through most of the game but some areas are very prone to crashes. I tried redownloading and also tried on a different machine and the following locations are the ones that seem to consistently crash. Some of these I could work around by reloading and seeing if it didn't crash a second or third time but there was one area I was not so lucky with so I unfortunately don't know how the game ends.
-Gift box area (particularly while opening the gift boxes)
-Entering the Stable
-The pond bench *This is the one place I wasn't able to get past by reloading unfortunately. Without fail, whether i choose to move the trash on top or on the bottom of the bench first, it crashes as soon as the item beneath is revealed.
If you could maybe get those looked into, I'd love to be able to see the ending for myself sometime. I really enjoyed your game.