Really enjoyed the new part and looking forward to the end!
Recent community posts
I like what I saw so far while I was playing. Unfortunately I wasn't able to complete what's currently here due to getting softlocked in the "cat-frog" statue room. This looks good though and I will definitely check back after saving is added ^^
I just played through the most recent version (1.2 I believe) and honestly I'm impressed at how much smoother everything is. I couldn't find any problems and was able to make it to the ending which was very cute (Without spoiling anything I also want to say that I like the final two lines of dialogue a lot) The team did a great job overall. ^^
One small thing I'm curious about is what the work in progress crystal ball is? Unless that's something you'll reveal later?
This was a journey.
The longest rpgmaker game I've ever played with a great story, great combat tons of sidequests and secrets. I think counting multiple files and retrying fights and everything my final time was about 40ish hours. It's quite different to what I've seen you do in the past and you did it so well. I particularly like the parts where the story doesn't outright tell you something but if you're paying attention you can figure it out. Overall a great experience that took me a while to finally finish. I might come back other time to see all the translated text in the earlier parts of the game but for now I'm happy with all I was able to do in this.
Also, it goes without saying but:
Just wanted to say this year's entry was not a downgrade at all since I saw the bit about that in the afterword messages. This is another great heartwarming yuri game from you and I'm looking forward to what you make in the future!
So I wasn't able to play through it all (I got everythign except the blood) due to a softlock but I do want to give my thoughts on things that aren't in the known issues list
Firstly, the softlock happened in the underground cave. The falling rocks glitched and now they're stuck in the air so there is no way to get out of the cave.
Another thing I'd want to bring up in addition to the human sometimes not moving, I can't figure out how to beat the Human encounter.
I also feel like some characters could give a bit more direction so you can find your way around easier. For example Josette does'nt tell you where to find Tiamet at all.
Lastly in the cave area one of Alraune's sprouts says it needs more light and water but nothing happened when I used the candle or pitcher.
Hello! Very much enjoyed this (especially the cgs. They're so great) and just wanted to point out two errors I found in the game. Towards the end when it says that Scarlett transforms back, there is no space between for and her. Also her portrait shows up instead of Patty's on the ending dialogue.
Hello! I am enjoying this so far but wanted to bring a pretty big bug to your attention about the windows version of the game (i can't confirm this is true for the others)
When you have the scene with Gigi's parents they appear in front of the text box and block everything. In addition when you get the choice of
"Say something, look at the menu or ask about Kristel's acting career" You can't choose any of the options.
Really enjoyed this ^.^
Just so you know, the fire cg does not work properly. It does not appear in the story or in the cg gallery. Here is a screenshot of the error message it shows during the story.
Edit: Using version 2.4.6 btw. The other two cgs work fine and appear in gallery
So I just tried this for a bit and the new version has a pretty big bug where if any attacking skill is used, the game freezes. This happens against multiple enemies and due to the fact that Lamia always goes for poison slash I can't get past her this time. The only skills that seem to work are fancy footwork and the fairies' light heal.
I forgot to keep my save file from last version so I can't say anything about the second dungeon and new party members yet.
I had the oddest sense of déjà vu until I checked the devlog about the old twine version. :P
One small note: In Gallery if you click on "C: had weird sweets" and then click on one of the endings, you just see the sweets image. This persists if you return to main menu and then come back but is fixed upon reloading the VN.
Interested in seeing where this goes. Especially for the vampire Yuri route when you finish that!
The main errors I found with Demo 1.0 were grammar or spelling related and sometimes the names didn't appear over the text right. Either the wrong person was speaking or didn't have a name attached to it at all. Not sure if I could efficiently point out every single time those two errors occurred but those were the main things I noticed.
Good luck with this! :)
Just in case you miss it, wanted to tell you that that map with the Eucalyptus tree in the English version has invisible walls surrounding it. This isn't the case for the Spanish version though.
Anyway, looking forward to the English release :)
I really enjoyed what I've seen in the demo so far. Noel and Ellie are very cute.
Take whatever time you need to sort things out and I hope your work and financial situations get better. Good luck!
This was a wonderful demo and I'm looking forward to the full game when it's finished! ^^
Your art design is really cute. I loved taking time to just look around at the background and the cg! Both of the girls are very well designed too. The hint at the end of the demo to the next part of the date also gives me something to look forward to. Good luck!
This was a lot more playable this time around. I do still have a few things to report though.
First is that after the battle with Nectar the screen goes black. (You can move around and everything but it just goes black immediately after the battle. no event.) Moving to a different area and entering a battle doesnt bring anything but the menus up however.
I found 3 spots with the potential to get players stuck. The first two I think are due to Snot's backing up when running from a battle. The third seems to only happen if you enter the area with Nectar's Leader right on where the middle arrow is.
(the first area is in Honey Woods. From the area with three nectar slimes, it is down once, then left once)
Sometimes you can get locked into multiple battles after another if there's enough enemies on screen.
And the last thing I found was from going to the temple. Once I entered the Forest Temple Area, the screen turned black much like with the Nectar battle.
I do quite like the idea of slimes getting revenge and the art is simple but cute so I'll be looking for any future updates ^^
I like the idea and want to take another look at it when it's fixed up. In the current prototype it seems that you always deal 0 damage to enemies. In addition, dying from a battle crashes the game.
Not sure if intended but the first room has no borders stopping you from going into black space.
The Mr. Dog's house softlocks you still. I compared the two versions and it seems the same except the newer version softlocks you one more tile forward.
Also you can walk all over ♡♡♡'s apartment at the end. (but i forgot to screenshot that one)
I loved the demo of this and am looking forward to this getting updates in the future! Humour is great, the combat is great, art is great and overall it was just a really fun experience. While they may exist somewhere, I personally didn't run into any issues or glitches while playing so nothing to report on that end.
Good luck with continuing this ^.^